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/*
* $Id: type.h,v 1.7 2005/01/31 14:39:23 lordjaxom Exp $
*/
#ifndef VDR_TEXT2SKIN_XML_TYPE_H
#define VDR_TEXT2SKIN_XML_TYPE_H
#include <string>
#include <vdr/tools.h>
#include <stdio.h>
class cxType {
public:
enum eType {
string,
number,
boolean
};
friend class cxFunction;
private:
eType mType;
std::string mString;
int mNumber;
uint mUpdateIn;
public:
cxType(void): mType(boolean), mNumber(0), mUpdateIn(0) {}
cxType(const char *String): mType(string), mString(String ?: ""), mUpdateIn(0) {}
cxType(std::string String): mType(string), mString(String), mUpdateIn(0) {}
cxType(int Number): mType(number), mNumber(Number), mUpdateIn(0) {}
cxType(time_t Number): mType(number), mNumber(Number), mUpdateIn(0) {}
cxType(bool Value): mType(boolean), mNumber(Value ? 1 : 0), mUpdateIn(0) {}
std::string String(void) const;
int Number(void) const { return mType == number ? mNumber : atoi(mString.c_str()); }
void SetUpdate(uint UpdateIn) { mUpdateIn = UpdateIn; }
uint UpdateIn(void) const { return mUpdateIn; }
operator std::string () const { return String(); }
operator int () const { return Number(); }
operator bool () const;
friend bool operator== (const cxType &a, const cxType &b);
friend bool operator!= (const cxType &a, const cxType &b);
friend bool operator< (const cxType &a, const cxType &b);
friend bool operator> (const cxType &a, const cxType &b);
friend bool operator<= (const cxType &a, const cxType &b);
friend bool operator>= (const cxType &a, const cxType &b);
};
inline std::string cxType::String(void) const {
switch (mType) {
case number: return (const char*)itoa(mNumber);
case boolean: return mNumber != 0 ? "1" : "";
default: return mString;
}
}
inline cxType::operator bool () const
{
switch (mType) {
case string: return mString != "";
default: return mNumber != 0;
}
}
inline bool operator== (const cxType &a, const cxType &b)
{
if (a.mType == cxType::string || b.mType == cxType::string)
return a.String() == b.String();
return a.mNumber == b.mNumber;
}
inline bool operator!= (const cxType &a, const cxType &b)
{
if (a.mType == cxType::string || b.mType == cxType::string)
return a.String() != b.String();
return a.mNumber != b.mNumber;
}
inline bool operator< (const cxType &a, const cxType &b)
{
if (a.mType == cxType::string || b.mType == cxType::string)
return a.String() < b.String();
return a.mNumber < b.mNumber;
}
inline bool operator> (const cxType &a, const cxType &b)
{
if (a.mType == cxType::string || b.mType == cxType::string)
return a.String() > b.String();
return a.mNumber > b.mNumber;
}
inline bool operator<= (const cxType &a, const cxType &b)
{
if (a.mType == cxType::string || b.mType == cxType::string)
return a.String() <= b.String();
return a.mNumber <= b.mNumber;
}
inline bool operator>= (const cxType &a, const cxType &b)
{
if (a.mType == cxType::string || b.mType == cxType::string)
return a.String() >= b.String();
return a.mNumber >= b.mNumber;
}
#endif // VDR_TEXT2SKIN_XML_TYPE_H
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