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#include <vdr/channels.h>
#include "channeljump.h"
cChannelJump::cChannelJump(skindesignerapi::cViewElement *channelJump, int lastValidChannel) {
this->channelJump = channelJump;
channel = 0;
maxChannels = lastValidChannel;
startTime = 0;
timeout = Setup.ChannelEntryTimeout;
}
cChannelJump::~cChannelJump(void) {
channelJump->Clear();
delete channelJump;
}
void cChannelJump::Draw(void) {
channelJump->Clear();
channelJump->ClearTokens();
channelJump->AddStringToken((int)eChannelJumpST::channel, *BuildChannelString());
channelJump->Display();
}
void cChannelJump::Set(int key) {
startTime = cTimeMs::Now();
if (channel == 0) {
channel = key;
return;
}
int newChannel = channel * 10 + key;
if (newChannel <= maxChannels)
channel = newChannel;
}
cString cChannelJump::BuildChannelString(void) {
if (channel*10 <= maxChannels)
return cString::sprintf("%d-", channel);
else
return cString::sprintf("%d", channel);
}
bool cChannelJump::TimeOut(void) {
if ((int)(cTimeMs::Now() - startTime) > timeout)
return true;
return false;
}
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