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#include "gridelement.h"
#include "channelepg.h"
long cGridElement::idCounter;
cGridElement::cGridElement(cChannelEpg *owner) {
id = idCounter;
idCounter++;
init = true;
active = false;
hasTimer = false;
hasSwitchTimer = false;
this->owner = owner;
}
cGridElement::~cGridElement(void) {
}
bool cGridElement::Match(time_t t) {
if ((StartTime() < t) && (EndTime() > t))
return true;
else
return false;
}
bool cGridElement::IsFirst(void) {
return owner->IsFirst(this);
}
int cGridElement::CalcOverlap(cGridElement *neighbor) {
int overlap = 0;
if (Intersects(neighbor)) {
if ((StartTime() <= neighbor->StartTime()) && (EndTime() <= neighbor->EndTime())) {
overlap = EndTime() - neighbor->StartTime();
} else if ((StartTime() >= neighbor->StartTime()) && (EndTime() >= neighbor->EndTime())) {
overlap = neighbor->EndTime() - StartTime();
} else if ((StartTime() >= neighbor->StartTime()) && (EndTime() <= neighbor->EndTime())) {
overlap = Duration();
} else if ((StartTime() <= neighbor->StartTime()) && (EndTime() >= neighbor->EndTime())) {
overlap = neighbor->EndTime() - neighbor->StartTime();
}
}
return overlap;
}
bool cGridElement::Intersects(cGridElement *neighbor) {
return ! ( (neighbor->EndTime() <= StartTime()) || (neighbor->StartTime() >= EndTime()) );
}
const cChannel *cGridElement::Channel(void) {
return owner->Channel();
}
cChannelEpg *cGridElement::Owner(void) {
return owner;
}
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