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/*
* connectionManager.h
*
* Created on: 27.08.2012
* Author: savop
*/
#ifndef CONNECTIONMANAGER_H_
#define CONNECTIONMANAGER_H_
#include "../include/service.h"
#include "../include/connection.h"
#include "../include/tools.h"
#include <string>
#include <list>
#include <map>
namespace upnp {
/**
* The connection manager service
*
* This is the connection manager service which handles all incoming connection,
* creates and destroys connections to clients.
*/
class cConnectionManager : public cUPnPService {
public:
typedef std::map<int32_t, cVirtualConnection*> ConnectionList;
/**
* Constructor of a Connection manager
*
* This creates an instance of a <em>Connection Manager Service</em> and provides
* interfaces for executing actions and subscribing on events.
*/
cConnectionManager();
virtual ~cConnectionManager();
/*! @copydoc cUpnpService::subscribe(Upnp_Subscription_Request* Request) */
virtual int Subscribe(Upnp_Subscription_Request* request);
/*! @copydoc cUpnpService::execute(Upnp_Action_Request* Request) */
virtual int Execute(Upnp_Action_Request* request);
/*! @copydoc cUpnpService::setError(Upnp_Action_Request* Request, int Error) */
virtual void SetError(Upnp_Action_Request* request, int error);
private:
int GetProtocolInfo(Upnp_Action_Request* request);
int GetCurrentConnectionIDs(Upnp_Action_Request* request);
int GetCurrentConnectionInfo(Upnp_Action_Request* request);
int PrepareForConnection(Upnp_Action_Request* request);
int ConnectionComplete(Upnp_Action_Request* request);
const std::string GetConnectionIDsCVS();
void DeleteConnections();
bool DeleteConnection(int32_t connectionID);
bool CreateConnection(
const std::string & remoteProtocolInfo,
const std::string & peerConnectionManager,
int32_t peerConnectionID,
const std::string & direction
);
bool OnConnectionChange();
ConnectionList mVirtualConnections;
StringList mSupportedProtocols;
} ConnectionManager;
} // namespace upnp
#endif /* CONNECTIONMANAGER_H_ */
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