summaryrefslogtreecommitdiff
path: root/device.h
diff options
context:
space:
mode:
authorKlaus Schmidinger <vdr@tvdr.de>2002-12-15 15:36:02 +0100
committerKlaus Schmidinger <vdr@tvdr.de>2002-12-15 15:36:02 +0100
commitc7849b14a7502f626f9cf806e998a711b28fb21b (patch)
tree2de1a4874285a8cc6d7217c9f58fdf6f277a19af /device.h
parentd610d95e509c04fec7be22f4a7ae2fd308fa53a9 (diff)
downloadvdr-c7849b14a7502f626f9cf806e998a711b28fb21b.tar.gz
vdr-c7849b14a7502f626f9cf806e998a711b28fb21b.tar.bz2
Using 'Doxygen' to generate source code documentation
Diffstat (limited to 'device.h')
-rw-r--r--device.h366
1 files changed, 191 insertions, 175 deletions
diff --git a/device.h b/device.h
index cc2be790..f18699c4 100644
--- a/device.h
+++ b/device.h
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: device.h 1.27 2002/11/03 11:16:11 kls Exp $
+ * $Id: device.h 1.28 2002/12/15 14:40:11 kls Exp $
*/
#ifndef __DEVICE_H
@@ -50,6 +50,8 @@ class cPlayer;
class cReceiver;
class cSpuDecoder;
+/// The cDevice class is the base from which actual devices can be derived.
+
class cDevice : public cThread {
private:
static int numDevices;
@@ -58,32 +60,35 @@ private:
static cDevice *primaryDevice;
public:
static int NumDevices(void) { return numDevices; }
- // Returns the total number of devices.
+ ///< Returns the total number of devices.
static void SetUseDevice(int n);
- // Sets the 'useDevice' flag of the given device.
- // If this function is not called before initializing, all devices
- // will be used.
+ ///< Sets the 'useDevice' flag of the given device.
+ ///< If this function is not called before initializing, all devices
+ ///< will be used.
static bool UseDevice(int n) { return useDevice == 0 || (useDevice & (1 << n)) != 0; }
- // Tells whether the device with the given card index shall be used in
- // this instance of VDR.
+ ///< Tells whether the device with the given card index shall be used in
+ ///< this instance of VDR.
static bool SetPrimaryDevice(int n);
- // Sets the primary device to 'n' (which must be in the range
- // 1...numDevices) and returns true if this was possible.
+ ///< Sets the primary device to 'n'.
+ ///< \param n must be in the range 1...numDevices.
+ ///< \return true if this was possible.
static cDevice *PrimaryDevice(void) { return primaryDevice; }
- // Returns the primary device.
+ ///< Returns the primary device.
static cDevice *GetDevice(int Index);
- // Returns the device with the Index (if Index is in the range
- // 0..numDevices-1, NULL otherwise).
+ ///< Gets the device with the given Index.
+ ///< \param Index must be in the range 0..numDevices-1.
+ ///< \return A pointer to the device, or NULL if the Index was invalid.
static cDevice *GetDevice(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL);
- // Returns a device that is able to receive the given Channel at the
- // given Priority (see ProvidesChannel() for more information on how
- // priorities are handled, and the meaning of NeedsDetachReceivers).
+ ///< Returns a device that is able to receive the given Channel at the
+ ///< given Priority.
+ ///< See ProvidesChannel() for more information on how
+ ///< priorities are handled, and the meaning of NeedsDetachReceivers.
static void SetCaCaps(int Index = -1);
- // Sets the CaCaps of the given device according to the Setup data.
- // By default the CaCaps of all devices are set.
+ ///< Sets the CaCaps of the given device according to the Setup data.
+ ///< By default the CaCaps of all devices are set.
static void Shutdown(void);
- // Closes down all devices.
- // Must be called at the end of the program.
+ ///< Closes down all devices.
+ ///< Must be called at the end of the program.
private:
static int nextCardIndex;
int cardIndex;
@@ -92,49 +97,50 @@ protected:
cDevice(void);
virtual ~cDevice();
static int NextCardIndex(int n = 0);
- // Each device in a given machine must have a unique card index, which
- // will be used to identify the device for assigning Ca parameters and
- // deciding whether to actually use that device in this particular
- // instance of VDR. Every time a new cDevice is created, it will be
- // given the current nextCardIndex, and then nextCardIndex will be
- // automatically incremented by 1. A derived class can determine whether
- // a given device shall be used by checking UseDevice(NextCardIndex()).
- // If a device is skipped, or if there are possible device indexes left
- // after a derived class has set up all its devices, NextCardIndex(n)
- // must be called, where n is the number of card indexes to skip.
+ ///< Calculates the next card index.
+ ///< Each device in a given machine must have a unique card index, which
+ ///< will be used to identify the device for assigning Ca parameters and
+ ///< deciding whether to actually use that device in this particular
+ ///< instance of VDR. Every time a new cDevice is created, it will be
+ ///< given the current nextCardIndex, and then nextCardIndex will be
+ ///< automatically incremented by 1. A derived class can determine whether
+ ///< a given device shall be used by checking UseDevice(NextCardIndex()).
+ ///< If a device is skipped, or if there are possible device indexes left
+ ///< after a derived class has set up all its devices, NextCardIndex(n)
+ ///< must be called, where n is the number of card indexes to skip.
virtual void MakePrimaryDevice(bool On);
- // Informs a device that it will be the primary device. If there is
- // anything the device needs to set up when it becomes the primary
- // device (On = true) or to shut down when it no longer is the primary
- // device (On = false), it should do so in this function.
+ ///< Informs a device that it will be the primary device. If there is
+ ///< anything the device needs to set up when it becomes the primary
+ ///< device (On = true) or to shut down when it no longer is the primary
+ ///< device (On = false), it should do so in this function.
public:
bool IsPrimaryDevice(void) const { return this == primaryDevice; }
int CardIndex(void) const { return cardIndex; }
- // Returns the card index of this device (0 ... MAXDEVICES - 1).
+ ///< Returns the card index of this device (0 ... MAXDEVICES - 1).
int DeviceNumber(void) const;
- // Returns number of this device (0 ... MAXDEVICES - 1).
+ ///< Returns the number of this device (0 ... MAXDEVICES - 1).
int ProvidesCa(int Ca) const;
- // Checks whether this device provides the given value in its
- // caCaps. Returns 0 if the value is not provided, 1 if only this
- // value is provided, and > 1 if this and other values are provided.
- // If the given value is equal to the number of this device,
- // 1 is returned. If it is 0 (FTA), 1 plus the number of other values
- // in caCaps is returned.
+ ///< Checks whether this device provides the given value in its
+ ///< caCaps. Returns 0 if the value is not provided, 1 if only this
+ ///< value is provided, and > 1 if this and other values are provided.
+ ///< If the given value is equal to the number of this device,
+ ///< 1 is returned. If it is 0 (FTA), 1 plus the number of other values
+ ///< in caCaps is returned.
virtual bool HasDecoder(void) const;
- // Tells whether this device has an MPEG decoder.
+ ///< Tells whether this device has an MPEG decoder.
// OSD facilities
public:
virtual cOsdBase *NewOsd(int x, int y);
- // Creates a new cOsdBase object that can be used by the cOsd class
- // to display information on the screen, with the upper left corner
- // of the OSD at the given coordinates. If a derived cDevice doesn't
- // implement this function, NULL will be returned by default (which
- // means the device has no OSD capabilities).
+ ///< Creates a new cOsdBase object that can be used by the cOsd class
+ ///< to display information on the screen, with the upper left corner
+ ///< of the OSD at the given coordinates. If a derived cDevice doesn't
+ ///< implement this function, NULL will be returned by default (which
+ ///< means the device has no OSD capabilities).
virtual cSpuDecoder *GetSpuDecoder(void);
- // Returns a pointer to the device's SPU decoder (or NULL, if this
- // device doesn't have an SPU decoder).
+ ///< Returns a pointer to the device's SPU decoder (or NULL, if this
+ ///< device doesn't have an SPU decoder).
// Channel facilities
@@ -142,38 +148,38 @@ protected:
static int currentChannel;
public:
virtual bool ProvidesSource(int Source) const;
- // Returns true if this device can provide the given source.
+ ///< Returns true if this device can provide the given source.
virtual bool ProvidesChannel(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL) const;
- // Returns true if this device can provide the given channel.
- // In case the device has cReceivers attached to it or it is the primary
- // device, Priority is used to decide whether the caller's request can
- // be honored.
- // The special Priority value -1 will tell the caller whether this device
- // is principally able to provide the given Channel, regardless of any
- // attached cReceivers.
- // If NeedsDetachReceivers is given, the resulting value in it will tell the
- // caller whether or not it will have to detach any currently attached
- // receivers from this device before calling SwitchChannel. Note
- // that the return value in NeedsDetachReceivers is only meaningful if the
- // function itself actually returns true.
- // The default implementation always returns false, so a derived cDevice
- // class that can provide channels must implement this function.
+ ///< Returns true if this device can provide the given channel.
+ ///< In case the device has cReceivers attached to it or it is the primary
+ ///< device, Priority is used to decide whether the caller's request can
+ ///< be honored.
+ ///< The special Priority value -1 will tell the caller whether this device
+ ///< is principally able to provide the given Channel, regardless of any
+ ///< attached cReceivers.
+ ///< If NeedsDetachReceivers is given, the resulting value in it will tell the
+ ///< caller whether or not it will have to detach any currently attached
+ ///< receivers from this device before calling SwitchChannel. Note
+ ///< that the return value in NeedsDetachReceivers is only meaningful if the
+ ///< function itself actually returns true.
+ ///< The default implementation always returns false, so a derived cDevice
+ ///< class that can provide channels must implement this function.
bool SwitchChannel(const cChannel *Channel, bool LiveView);
- // Switches the device to the given Channel, initiating transfer mode
- // if necessary.
+ ///< Switches the device to the given Channel, initiating transfer mode
+ ///< if necessary.
static bool SwitchChannel(int Direction);
- // Switches the primary device to the next available channel in the given
- // Direction (only the sign of Direction is evaluated, positive values
- // switch to higher channel numbers).
+ ///< Switches the primary device to the next available channel in the given
+ ///< Direction (only the sign of Direction is evaluated, positive values
+ ///< switch to higher channel numbers).
private:
eSetChannelResult SetChannel(const cChannel *Channel, bool LiveView);
- // Sets the device to the given channel (general setup).
+ ///< Sets the device to the given channel (general setup).
protected:
virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
- // Sets the device to the given channel (actual physical setup).
+ ///< Sets the device to the given channel (actual physical setup).
public:
static int CurrentChannel(void) { return primaryDevice ? currentChannel : 0; }
- // Returns the number of the current channel on the primary device.
+ ///< Returns the number of the current channel on the primary device.
// PID handle facilities
@@ -191,33 +197,43 @@ protected:
};
cPidHandle pidHandles[MAXPIDHANDLES];
bool HasPid(int Pid) const;
- // Returns true if this device is currently receiving the given PID.
+ ///< Returns true if this device is currently receiving the given PID.
bool AddPid(int Pid, ePidType PidType = ptOther);
- // Adds a PID to the set of PIDs this device shall receive.
+ ///< Adds a PID to the set of PIDs this device shall receive.
void DelPid(int Pid);
- // Deletes a PID from the set of PIDs this device shall receive.
+ ///< Deletes a PID from the set of PIDs this device shall receive.
virtual bool SetPid(cPidHandle *Handle, int Type, bool On);
- // Does the actual PID setting on this device.
- // On indicates whether the PID shall be added or deleted.
- // Handle->handle can be used by the device to store information it
- // needs to receive this PID (for instance a file handle).
- // Handle->used indicated how many receivers are using this PID.
- // Type indicates some special types of PIDs, which the device may
- // need to set in a specific way.
+ ///< Does the actual PID setting on this device.
+ ///< On indicates whether the PID shall be added or deleted.
+ ///< Handle->handle can be used by the device to store information it
+ ///< needs to receive this PID (for instance a file handle).
+ ///< Handle->used indicated how many receivers are using this PID.
+ ///< Type indicates some special types of PIDs, which the device may
+ ///< need to set in a specific way.
// Image Grab facilities
public:
virtual bool GrabImage(const char *FileName, bool Jpeg = true, int Quality = -1, int SizeX = -1, int SizeY = -1);
- // Grabs the currently visible screen image into the given file, with the
- // given parameters.
+ ///< Capture a single frame as an image.
+ ///< Grabs the currently visible screen image into the given file, with the
+ ///< given parameters.
+ ///< \param FileName The name of the file to write. Should include the proper extension.
+ ///< \param Jpeg If true will write a JPEG file. Otherwise a PNM file will be written.
+ ///< \param Quality The compression factor for JPEG. 1 will create a very blocky
+ ///< and small image, 70..80 will yield reasonable quality images while keeping the
+ ///< image file size around 50 KB for a full frame. The default will create a big
+ ///< but very high quality image.
+ ///< \param SizeX The number of horizontal pixels in the frame (default is the current screen width).
+ ///< \param SizeY The number of vertical pixels in the frame (default is the current screen height).
+ ///< \return True if all went well. */
// Video format facilities
public:
virtual void SetVideoFormat(bool VideoFormat16_9);
- // Sets the output video format to either 16:9 or 4:3 (only useful
- // if this device has an MPEG decoder).
+ ///< Sets the output video format to either 16:9 or 4:3 (only useful
+ ///< if this device has an MPEG decoder).
// Audio facilities
@@ -226,51 +242,51 @@ private:
int volume;
protected:
virtual void SetVolumeDevice(int Volume);
- // Sets the audio volume on this device (Volume = 0...255).
+ ///< Sets the audio volume on this device (Volume = 0...255).
virtual int NumAudioTracksDevice(void) const;
- // Returns the number of audio tracks that are currently available on this
- // device. The default return value is 0, meaning that this device
- // doesn't have multiple audio track capabilities. The return value may
- // change with every call and need not necessarily be the number of list
- // entries returned by GetAudioTracksDevice(). This function is mainly called to
- // decide whether there should be an "Audio" button in a menu.
+ ///< Returns the number of audio tracks that are currently available on this
+ ///< device. The default return value is 0, meaning that this device
+ ///< doesn't have multiple audio track capabilities. The return value may
+ ///< change with every call and need not necessarily be the number of list
+ ///< entries returned by GetAudioTracksDevice(). This function is mainly called to
+ ///< decide whether there should be an "Audio" button in a menu.
virtual const char **GetAudioTracksDevice(int *CurrentTrack = NULL) const;
- // Returns a list of currently available audio tracks. The last entry in the
- // list must be NULL. The number of entries does not necessarily have to be
- // the same as returned by a previous call to NumAudioTracksDevice().
- // If CurrentTrack is given, it will be set to the index of the current track
- // in the returned list. Note that the list must not be changed after it has
- // been returned by a call to GetAudioTracksDevice()! The only time the list may
- // change is *inside* the GetAudioTracksDevice() function.
- // By default the return value is NULL and CurrentTrack, if given, will not
- // have any meaning.
+ ///< Returns a list of currently available audio tracks. The last entry in the
+ ///< list must be NULL. The number of entries does not necessarily have to be
+ ///< the same as returned by a previous call to NumAudioTracksDevice().
+ ///< If CurrentTrack is given, it will be set to the index of the current track
+ ///< in the returned list. Note that the list must not be changed after it has
+ ///< been returned by a call to GetAudioTracksDevice()! The only time the list may
+ ///< change is *inside* the GetAudioTracksDevice() function.
+ ///< By default the return value is NULL and CurrentTrack, if given, will not
+ ///< have any meaning.
virtual void SetAudioTrackDevice(int Index);
- // Sets the current audio track to the given value, which should be within the
- // range of the list returned by a previous call to GetAudioTracksDevice()
- // (otherwise nothing will happen).
+ ///< Sets the current audio track to the given value, which should be within the
+ ///< range of the list returned by a previous call to GetAudioTracksDevice()
+ ///< (otherwise nothing will happen).
public:
bool IsMute(void) const { return mute; }
bool ToggleMute(void);
- // Turns the volume off or on and returns the new mute state.
+ ///< Turns the volume off or on and returns the new mute state.
void SetVolume(int Volume, bool Absolute = false);
- // Sets the volume to the given value, either absolutely or relative to
- // the current volume.
+ ///< Sets the volume to the given value, either absolutely or relative to
+ ///< the current volume.
static int CurrentVolume(void) { return primaryDevice ? primaryDevice->volume : 0; }//XXX???
int NumAudioTracks(void) const;
- // Returns the number of audio tracks that are currently available on this
- // device or a player attached to it.
+ ///< Returns the number of audio tracks that are currently available on this
+ ///< device or a player attached to it.
const char **GetAudioTracks(int *CurrentTrack = NULL) const;
- // Returns a list of currently available audio tracks. The last entry in the
- // list is NULL. The number of entries does not necessarily have to be
- // the same as returned by a previous call to NumAudioTracks().
- // If CurrentTrack is given, it will be set to the index of the current track
- // in the returned list.
- // By default the return value is NULL and CurrentTrack, if given, will not
- // have any meaning.
+ ///< Returns a list of currently available audio tracks. The last entry in the
+ ///< list is NULL. The number of entries does not necessarily have to be
+ ///< the same as returned by a previous call to NumAudioTracks().
+ ///< If CurrentTrack is given, it will be set to the index of the current track
+ ///< in the returned list.
+ ///< By default the return value is NULL and CurrentTrack, if given, will not
+ ///< have any meaning.
void SetAudioTrack(int Index);
- // Sets the current audio track to the given value, which should be within the
- // range of the list returned by a previous call to GetAudioTracks() (otherwise
- // nothing will happen).
+ ///< Sets the current audio track to the given value, which should be within the
+ ///< range of the list returned by a previous call to GetAudioTracks() (otherwise
+ ///< nothing will happen).
// Player facilities
@@ -279,54 +295,54 @@ private:
bool playerDetached;
protected:
virtual bool CanReplay(void) const;
- // Returns true if this device can currently start a replay session.
+ ///< Returns true if this device can currently start a replay session.
virtual bool SetPlayMode(ePlayMode PlayMode);
- // Sets the device into the given play mode.
- // Returns true if the operation was successful.
+ ///< Sets the device into the given play mode.
+ ///< \return true if the operation was successful.
public:
virtual void TrickSpeed(int Speed);
- // Sets the device into a mode where replay is done slower.
- // Every single frame shall then be displayed the given number of
- // times.
+ ///< Sets the device into a mode where replay is done slower.
+ ///< Every single frame shall then be displayed the given number of
+ ///< times.
virtual void Clear(void);
- // Clears all video and audio data from the device.
- // A derived class must call the base class function to make sure
- // all registered cAudio objects are notified.
+ ///< Clears all video and audio data from the device.
+ ///< A derived class must call the base class function to make sure
+ ///< all registered cAudio objects are notified.
virtual void Play(void);
- // Sets the device into play mode (after a previous trick
- // mode).
+ ///< Sets the device into play mode (after a previous trick
+ ///< mode).
virtual void Freeze(void);
- // Puts the device into "freeze frame" mode.
+ ///< Puts the device into "freeze frame" mode.
virtual void Mute(void);
- // Turns off audio while replaying.
- // A derived class must call the base class function to make sure
- // all registered cAudio objects are notified.
+ ///< Turns off audio while replaying.
+ ///< A derived class must call the base class function to make sure
+ ///< all registered cAudio objects are notified.
virtual void StillPicture(const uchar *Data, int Length);
- // Displays the given I-frame as a still picture.
+ ///< Displays the given I-frame as a still picture.
virtual bool Poll(cPoller &Poller, int TimeoutMs = 0);
- // Returns true if the device itself or any of the file handles in
- // Poller is ready for further action.
- // If TimeoutMs is not zero, the device will wait up to the given number
- // of milleseconds before returning in case there is no immediate
- // need for data.
+ ///< Returns true if the device itself or any of the file handles in
+ ///< Poller is ready for further action.
+ ///< If TimeoutMs is not zero, the device will wait up to the given number
+ ///< of milleseconds before returning in case there is no immediate
+ ///< need for data.
virtual int PlayVideo(const uchar *Data, int Length);
- // Actually plays the given data block as video. The data must be
- // part of a PES (Packetized Elementary Stream) which can contain
- // one video and one audio strem.
+ ///< Actually plays the given data block as video. The data must be
+ ///< part of a PES (Packetized Elementary Stream) which can contain
+ ///< one video and one audio strem.
virtual void PlayAudio(const uchar *Data, int Length);
- // Plays additional audio streams, like Dolby Digital.
- // A derived class must call the base class function to make sure data
- // is distributed to all registered cAudio objects.
+ ///< Plays additional audio streams, like Dolby Digital.
+ ///< A derived class must call the base class function to make sure data
+ ///< is distributed to all registered cAudio objects.
bool Replaying(void) const;
- // Returns true if we are currently replaying.
+ ///< Returns true if we are currently replaying.
void StopReplay(void);
- // Stops the current replay session (if any).
+ ///< Stops the current replay session (if any).
bool AttachPlayer(cPlayer *Player);
- // Attaches the given player to this device.
+ ///< Attaches the given player to this device.
void Detach(cPlayer *Player);
- // Detaches the given player from this device.
+ ///< Detaches the given player from this device.
bool PlayerDetached(void);
- // Returns true if a player has been detached and resets the 'playerDetached' flag.
+ ///< Returns true if a player has been detached and resets the 'playerDetached' flag.
// Receiver facilities
@@ -335,39 +351,39 @@ private:
int CanShift(int Ca, int Priority, int UsedCards = 0) const;
protected:
int Priority(void) const;
- // Returns the priority of the current receiving session (0..MAXPRIORITY),
- // or -1 if no receiver is currently active. The primary device will
- // always return at least Setup.PrimaryLimit-1.
+ ///< Returns the priority of the current receiving session (0..MAXPRIORITY),
+ ///< or -1 if no receiver is currently active. The primary device will
+ ///< always return at least Setup.PrimaryLimit-1.
virtual bool OpenDvr(void);
- // Opens the DVR of this device and prepares it to deliver a Transport
- // Stream for use in a cReceiver.
+ ///< Opens the DVR of this device and prepares it to deliver a Transport
+ ///< Stream for use in a cReceiver.
virtual void CloseDvr(void);
- // Shuts down the DVR.
+ ///< Shuts down the DVR.
virtual bool GetTSPacket(uchar *&Data);
- // Gets exactly one TS packet from the DVR of this device and returns
- // a pointer to it in Data. Only the first 188 bytes (TS_SIZE) Data
- // points to are valid and may be accessed. If there is currently no
- // new data available, Data will be set to NULL. The function returns
- // false in case of a non recoverable error, otherwise it returns true,
- // even if Data is NULL.
+ ///< Gets exactly one TS packet from the DVR of this device and returns
+ ///< a pointer to it in Data. Only the first 188 bytes (TS_SIZE) Data
+ ///< points to are valid and may be accessed. If there is currently no
+ ///< new data available, Data will be set to NULL. The function returns
+ ///< false in case of a non recoverable error, otherwise it returns true,
+ ///< even if Data is NULL.
public:
int Ca(void) const;
- // Returns the ca of the current receiving session(s).
+ ///< Returns the ca of the current receiving session(s).
bool Receiving(bool CheckAny = false) const;
- // Returns true if we are currently receiving.
+ ///< Returns true if we are currently receiving.
bool AttachReceiver(cReceiver *Receiver);
- // Attaches the given receiver to this device.
+ ///< Attaches the given receiver to this device.
void Detach(cReceiver *Receiver);
- // Detaches the given receiver from this device.
+ ///< Detaches the given receiver from this device.
};
-// Derived cDevice classes that can receive channels will have to provide
-// Transport Stream (TS) packets one at a time. cTSBuffer implements a
-// simple buffer that allows the device to read a larger amount of data
-// from the driver with each call to Read(), thus avoiding the overhead
-// of getting each TS packet separately from the driver. It also makes
-// sure the returned data points to a TS packet and automatically
-// re-synchronizes after broken packet.
+/// Derived cDevice classes that can receive channels will have to provide
+/// Transport Stream (TS) packets one at a time. cTSBuffer implements a
+/// simple buffer that allows the device to read a larger amount of data
+/// from the driver with each call to Read(), thus avoiding the overhead
+/// of getting each TS packet separately from the driver. It also makes
+/// sure the returned data points to a TS packet and automatically
+/// re-synchronizes after broken packet.
class cTSBuffer {
private: