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authorKlaus Schmidinger <vdr@tvdr.de>2012-03-03 14:49:59 +0100
committerKlaus Schmidinger <vdr@tvdr.de>2012-03-03 14:49:59 +0100
commit31cca0c85bccb50b36706954afc5266d164347dd (patch)
treebd68d6ed8f1d6d8f2295aefeccfb2cf38821e800 /menu.c
parent0127bf264c4495b384c62a10e17101cfad92423f (diff)
downloadvdr-31cca0c85bccb50b36706954afc5266d164347dd.tar.gz
vdr-31cca0c85bccb50b36706954afc5266d164347dd.tar.bz2
The replay progress display is now turned on whenever a mark is toggled (not only when one is set)
Diffstat (limited to 'menu.c')
-rw-r--r--menu.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/menu.c b/menu.c
index 7866bc3d..c1f48e59 100644
--- a/menu.c
+++ b/menu.c
@@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
- * $Id: menu.c 2.39 2012/03/02 10:33:17 kls Exp $
+ * $Id: menu.c 2.40 2012/03/03 14:47:32 kls Exp $
*/
#include "menu.h"
@@ -4694,12 +4694,12 @@ void cReplayControl::MarkToggle(void)
marks.Del(m);
else {
marks.Add(Current);
- ShowTimed(2);
bool Play, Forward;
int Speed;
if (GetReplayMode(Play, Forward, Speed) && !Play)
Goto(Current, true);
}
+ ShowTimed(2);
marks.Save();
}
}