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author | Klaus Schmidinger <vdr@tvdr.de> | 2016-12-22 09:26:40 +0100 |
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committer | Klaus Schmidinger <vdr@tvdr.de> | 2016-12-22 09:26:40 +0100 |
commit | 1135a1f9d5d2ee7a36b717ce0fb8f4093d62f982 (patch) | |
tree | 59e76d5caa18557a02494e4f6c4f5c63614f50ce /player.h | |
parent | d71544d797039e043284b76a171d648430b112de (diff) | |
download | vdr-1135a1f9d5d2ee7a36b717ce0fb8f4093d62f982.tar.gz vdr-1135a1f9d5d2ee7a36b717ce0fb8f4093d62f982.tar.bz2 |
Made the cPlayer member functions FramesPerSecond, GetIndex and GetReplayMode 'const'
Diffstat (limited to 'player.h')
-rw-r--r-- | player.h | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -4,7 +4,7 @@ * See the main source file 'vdr.c' for copyright information and * how to reach the author. * - * $Id: player.h 3.1 2013/12/25 13:25:02 kls Exp $ + * $Id: player.h 4.1 2016/12/22 09:22:27 kls Exp $ */ #ifndef __PLAYER_H @@ -98,9 +98,9 @@ public: ///< skins as a last resort, in case they want to display the state of the ///< current player. The return value is expected to be a short, single line ///< string. The default implementation returns an empty string. - double FramesPerSecond(void) { return player->FramesPerSecond(); } - bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) { return player->GetIndex(Current, Total, SnapToIFrame); } - bool GetReplayMode(bool &Play, bool &Forward, int &Speed) { return player->GetReplayMode(Play, Forward, Speed); } + double FramesPerSecond(void) const { return player->FramesPerSecond(); } + bool GetIndex(int &Current, int &Total, bool SnapToIFrame = false) const { return player->GetIndex(Current, Total, SnapToIFrame); } + bool GetReplayMode(bool &Play, bool &Forward, int &Speed) const { return player->GetReplayMode(Play, Forward, Speed); } static void Launch(cControl *Control); static void Attach(void); static void Shutdown(void); |