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-rw-r--r--PLUGINS.html39
1 files changed, 22 insertions, 17 deletions
diff --git a/PLUGINS.html b/PLUGINS.html
index bdaf1efb..7564341c 100644
--- a/PLUGINS.html
+++ b/PLUGINS.html
@@ -14,18 +14,18 @@ Copyright &copy; 2005 Klaus Schmidinger<br>
<a href="http://www.cadsoft.de/vdr">www.cadsoft.de/vdr</a>
</center>
<p>
-<!--X1.3.21--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
-Important modifications introduced in version 1.3.21 are marked like this.
-<!--X1.3.21--></td></tr></table>
-<!--X1.3.30--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.30--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.3.30 are marked like this.
<!--X1.3.30--></td></tr></table>
-<!--X1.3.31--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.3.31--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.3.31 are marked like this.
<!--X1.3.31--></td></tr></table>
-<!--X1.3.37--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.3.37--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.3.37 are marked like this.
<!--X1.3.37--></td></tr></table>
+<!--X1.3.38--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+Important modifications introduced in version 1.3.38 are marked like this.
+<!--X1.3.38--></td></tr></table>
<p>
VDR provides an easy to use plugin interface that allows additional functionality
to be added to the program by implementing a dynamically loadable library file.
@@ -66,10 +66,10 @@ structures and allows it to hook itself into specific areas to perform special a
<li><a href="#The Setup menu">The Setup menu</a>
<li><a href="#Configuration files">Configuration files</a>
<li><a href="#Internationalization">Internationalization</a>
-<!--X1.3.30--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.30--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<li><a href="#Custom services">Custom services</a>
<!--X1.3.30--></td></tr></table>
-<!--X1.3.31--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.3.31--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<li><a href="#SVDRP commands">SVDRP commands</a>
<!--X1.3.31--></td></tr></table>
<li><a href="#Loading plugins into VDR">Loading plugins into VDR</a>
@@ -85,9 +85,7 @@ structures and allows it to hook itself into specific areas to perform special a
<li><a href="#Skins">Skins</a>
<li><a href="#Themes">Themes</a>
<li><a href="#Devices">Devices</a>
-<!--X1.3.21--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<li><a href="#Audio">Audio</a>
-<!--X1.3.21--></td></tr></table>
<li><a href="#Remote Control">Remote Control</a>
</ul>
</ul>
@@ -866,7 +864,7 @@ Texts are first searched for in the <i>Phrases</i> registered for this plugin (i
and then in the global VDR texts. So a plugin can make use of texts defined by the
core VDR code.
-<!--X1.3.30--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
+<!--X1.3.30--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<a name="Custom services"><hr><h2>Custom services</h2>
<center><i><b>What can I do for you?</b></i></center><p>
@@ -937,7 +935,7 @@ any plugin handled the request, or <tt>false</tt> if no plugin handled the reque
<!--X1.3.30--></td></tr></table>
-<!--X1.3.31--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
+<!--X1.3.31--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<a name="SVDRP commands"><hr><h2>SVDRP commands</h2>
<center><i><b>Infinite Diversity in Infinite Combinations</b></i></center><p>
@@ -1264,6 +1262,9 @@ public:
cMyControl(void);
virtual ~cMyControl();
virtual void Hide(void);
+<!--X1.3.38--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+ virtual cOsdObject *GetInfo(void);
+<!--X1.3.38--></td></tr></table>
virtual eOSState ProcessKey(eKeys Key);
};
</pre></td></tr></table><p>
@@ -1292,8 +1293,14 @@ to make the main program loop shut down the player control.
A derived <tt>cControl</tt> <b>must</b> implement the <tt>Hide()</tt> function, in which
it has to hide itself from the OSD, in case it uses it. <tt>Hide()</tt> may be called at
any time, and it may be called even if the <tt>cControl</tt> is not visible at the moment.
-The reason for this is that the <tt>Menu</tt> button shall always bring up the main VDR
-menu, so any active <tt>cControl</tt> needs to be hidden when that button is pressed.
+<p>
+<!--X1.3.38--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+The <tt>GetInfo()</tt> function is called when the user presses the <tt>Info</tt> button,
+and shall return a pointer to a <tt>cOsdObject</tt> that contains information
+about the currently played programme. The caller takes ownership of the returned
+pointer and will delete it when it is no longer used. If no information is available,
+<tt>NULL</tt> shall be returned.
+<!--X1.3.38--></td></tr></table>
<p>
Finally, to get things going, a plugin that implements a player (and the surrounding
infrastructure like displaying a list of playable stuff etc) simply has to call the
@@ -1515,7 +1522,7 @@ with the full required resolution. Only if this fails shall it use alternate
areas. Drawing areas are always rectangular and may not overlap (but do not need
to be adjacent).
-<!--X1.3.37--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
+<!--X1.3.37--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<p>
Directly accessing the OSD is only allowed from the foreground thread, which
restricts this to a <tt>cOsdObject</tt> returned from the plugin's <tt>MainMenuAction()</tt>
@@ -1840,9 +1847,7 @@ private:
virtual void Action(void);
public:
cMyAudio(void);
-<!--X1.3.21--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
virtual void Play(const uchar *Data, int Length, uchar Id);
-<!--X1.3.21--></td></tr></table>
virtual void Mute(bool On);
virtual void Clear(void);
};