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/*
* filter.h: Section filter
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: filter.h 5.1 2021/03/16 15:10:54 kls Exp $
*/
#ifndef __FILTER_H
#define __FILTER_H
#include <sys/types.h>
#include "tools.h"
#define DEPRECATED_SECTIONSYNCER_SYNC_REPEAT 1
class cSectionSyncer {
private:
int currentVersion;
int currentSection;
bool random;
bool synced;
bool complete;
uint32_t segments; // bit flags for the 32 segments
uchar sections[32]; // holds 32 * 8 = 256 bits, as flags for the sections
void SetSectionFlag(uchar Section, bool On) { if (On) sections[Section / 8] |= (1 << (Section % 8)); else sections[Section / 8] &= ~(1 << (Section % 8)); }
bool GetSectionFlag(uchar Section) { return sections[Section / 8] & (1 << (Section % 8)); }
public:
cSectionSyncer(bool Random = false);
///< Sets up a new section syncer.
///< Call Check() to see whether a given section needs processing. Once the section
///< has been processed, call Processed() to mark it as such. If, for any reason,
///< processing is not completed after calling Check(), nothing special needs to be
///< done. Just don't call Processed() and a later call to Check() with the same
///< SectionNumber will return true again.
///< If Random is true, sections can be processed in random order, not necessarily
///< starting with section 0.
void Reset(void);
bool Check(uchar Version, int SectionNumber);
///< Returns true if Version is not the current version, or the given SectionNumber has not
///< been marked as processed, yet. Sections are handled in ascending order, starting at 0,
///< unless Random is true in the constructor call.
bool Processed(int SectionNumber, int LastSectionNumber, int SegmentLastSectionNumber = -1);
///< Marks the given SectionNumber as processed.
///< LastSectionNumber is used to determine whether all sections have been processed.
///< SegmentLastSectionNumber can be given to handle partially filled segments (like,
///< for instance in the EIT).
///< Returns true if all sections have been processed.
bool Complete(void) { return complete; }
///< Returns true if all sections have been processed.
#if DEPRECATED_SECTIONSYNCER_SYNC_REPEAT
void Repeat(void);
bool Sync(uchar Version, int Number, int LastNumber);
#endif
};
class cSectionSyncerRandom : public cSectionSyncer {
///< Helper class for having an array of random section syncers.
public:
cSectionSyncerRandom(void): cSectionSyncer(true) {}
};
class cFilterData : public cListObject {
public:
u_short pid;
u_char tid;
u_char mask;
bool sticky;
cFilterData(void);
cFilterData(u_short Pid, u_char Tid, u_char Mask, bool Sticky);
cFilterData& operator= (const cFilterData &FilterData);
bool Is(u_short Pid, u_char Tid, u_char Mask);
bool Matches(u_short Pid, u_char Tid);
};
class cChannel;
class cSectionHandler;
class cFilter : public cListObject {
friend class cSectionHandler;
private:
cSectionHandler *sectionHandler;
cList<cFilterData> data;
bool on;
protected:
cFilter(void);
cFilter(u_short Pid, u_char Tid, u_char Mask = 0xFF);
virtual ~cFilter();
virtual void SetStatus(bool On);
///< Turns this filter on or off, depending on the value of On.
///< If the filter is turned off, any filter data that has been
///< added without the Sticky parameter set to 'true' will be
///< automatically deleted. Those parameters that have been added
///< with Sticky set to 'true' will be automatically reused when
///< SetStatus(true) is called.
virtual void Process(u_short Pid, u_char Tid, const u_char *Data, int Length) = 0;
///< Processes the data delivered to this filter.
///< Pid and Tid is one of the combinations added to this filter by
///< a previous call to Add(), Data is a pointer to Length bytes of
///< data. This function will be called from the section handler's
///< thread, so it has to use proper locking mechanisms in case it
///< accesses any global data. It is guaranteed that if several cFilters
///< are attached to the same cSectionHandler, only _one_ of them has
///< its Process() function called at any given time. It is allowed
///< that more than one cFilter are set up to receive the same Pid/Tid.
///< The Process() function must return as soon as possible.
int Source(void);
///< Returns the source of the data delivered to this filter.
int Transponder(void);
///< Returns the transponder of the data delivered to this filter.
const cChannel *Channel(void);
///< Returns the channel of the data delivered to this filter.
bool Matches(u_short Pid, u_char Tid);
///< Indicates whether this filter wants to receive data from the given Pid/Tid.
void Set(u_short Pid, u_char Tid, u_char Mask = 0xFF);
///< Sets the given filter data by calling Add() with Sticky = true.
void Add(u_short Pid, u_char Tid, u_char Mask = 0xFF, bool Sticky = false);
///< Adds the given filter data to this filter.
///< If Sticky is true, this will survive a status change, otherwise
///< it will be automatically deleted.
void Del(u_short Pid, u_char Tid, u_char Mask = 0xFF);
///< Deletes the given filter data from this filter.
};
#endif //__FILTER_H
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