diff options
author | Mike Melanson <mike@multimedia.cx> | 2002-11-02 20:55:23 +0000 |
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committer | Mike Melanson <mike@multimedia.cx> | 2002-11-02 20:55:23 +0000 |
commit | 06878214eb135f073ece5834cb273f85cb5aa615 (patch) | |
tree | 7247cf2da967b50188776d23d9a6d71825620ab0 | |
parent | 625eb943505919e47a64289336a27c26c0d27788 (diff) | |
download | xine-lib-06878214eb135f073ece5834cb273f85cb5aa615.tar.gz xine-lib-06878214eb135f073ece5834cb273f85cb5aa615.tar.bz2 |
added a reference audio decoder plugin
CVS patchset: 3154
CVS date: 2002/11/02 20:55:23
-rw-r--r-- | src/libxineadec/Makefile.am | 2 | ||||
-rw-r--r-- | src/libxineadec/fooaudio.c | 335 |
2 files changed, 337 insertions, 0 deletions
diff --git a/src/libxineadec/Makefile.am b/src/libxineadec/Makefile.am index 03e0d8777..320f05b3b 100644 --- a/src/libxineadec/Makefile.am +++ b/src/libxineadec/Makefile.am @@ -2,6 +2,8 @@ # the Makefile for the native xine audio decoders # +EXTRA_DIST = fooaudio.c + LIBTOOL = $(SHELL) $(top_builddir)/libtool-nofpic libdir = $(XINE_PLUGINDIR) diff --git a/src/libxineadec/fooaudio.c b/src/libxineadec/fooaudio.c new file mode 100644 index 000000000..a1805179d --- /dev/null +++ b/src/libxineadec/fooaudio.c @@ -0,0 +1,335 @@ +/* + * Copyright (C) 2000-2001 the xine project + * + * This file is part of xine, a free video player. + * + * xine is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * xine is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + * + * fooaudio.c: This is a reference audio decoder for the xine multimedia + * player. It really works too! It will output a continuous sine wave in + * place of the data it should actually send. + * + * $Id: fooaudio.c,v 1.1 2002/11/02 20:55:23 tmmm Exp $ + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <sys/types.h> +#include <unistd.h> + +#include "xine_internal.h" +#include "audio_out.h" +#include "buffer.h" +#include "xineutils.h" +#include "bswap.h" + +/* math.h required for fooaudio sine wave generation */ +#include <math.h> + +#define AUDIOBUFSIZE 128*1024 + +typedef struct { + audio_decoder_class_t decoder_class; +} fooaudio_class_t; + +typedef struct fooaudio_decoder_s { + audio_decoder_t audio_decoder; + + xine_stream_t *stream; + + int sample_rate; /* audio sample rate */ + int bits_per_sample; /* bits/sample, usually 8 or 16 */ + int channels; /* 1 or 2, usually */ + + int output_open; /* flag to indicate audio is ready */ + + unsigned char *buf; /* data accumulation buffer */ + int bufsize; /* maximum size of buf */ + int size; /* size of accumulated data in buf */ + + /* fooaudio-specific variables */ + int64_t last_pts; + unsigned int iteration; + +} fooaudio_decoder_t; + +/************************************************************************** + * fooaudio specific decode functions + *************************************************************************/ + +/************************************************************************** + * xine audio plugin functions + *************************************************************************/ + +static void fooaudio_decode_data (audio_decoder_t *this_gen, buf_element_t *buf) { + + fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; + audio_buffer_t *audio_buffer; + int i; + int64_t samples_to_generate; + int samples_to_send; + + if (buf->decoder_flags & BUF_FLAG_HEADER) { + + /* When the engine sends a BUF_FLAG_HEADER flag, it is time to initialize + * the decoder. The buffer element type has 4 decoder_info fields, + * 0..3. Field 1 is the sample rate. Field 2 is the bits/sample. Field + * 3 is the number of channels. */ + this->sample_rate = buf->decoder_info[1]; + this->bits_per_sample = buf->decoder_info[2]; + this->channels = buf->decoder_info[3]; + + /* initialize the data accumulation buffer */ + this->buf = xine_xmalloc(AUDIOBUFSIZE); + this->bufsize = AUDIOBUFSIZE; + this->size = 0; + + /* peform any other required initialization */ + this->last_pts = -1; + this->iteration = 0; + + return; + } + + /* if the audio output is not open yet, open the audio output */ +#warning: Audio output is hardcoded to mono 16-bit PCM + if (!this->output_open) { + this->output_open = this->stream->audio_out->open( + this->stream->audio_out, +/* this->bits_per_sample, */ + 16, + this->sample_rate, +/* (this->channels == 2) ? AO_CAP_MODE_STEREO : AO_CAP_MODE_MONO);*/ + AO_CAP_MODE_MONO); + } + + /* if the audio still isn't open, do not go any further with the decode */ + if (!this->output_open) + return; + + /* accumulate the data passed through the buffer element type; increase + * the accumulator buffer size as necessary */ + if( this->size + buf->size > this->bufsize ) { + this->bufsize = this->size + 2 * buf->size; + printf("fooaudio: increasing source buffer to %d to avoid overflow.\n", + this->bufsize); + this->buf = realloc( this->buf, this->bufsize ); + } + xine_fast_memcpy (&this->buf[this->size], buf->content, buf->size); + this->size += buf->size; + + /* When a buffer element type has the BUF_FLAG_FRAME_END flag set, it is + * time to decode the data in the buffer. */ + if (buf->decoder_flags & BUF_FLAG_FRAME_END) { + + /* This is where the real meat of the audio decoder is implemented. + * The general strategy is to decode the data in the accumulation buffer + * into raw PCM data and then dispatch the PCM to the engine in smaller + * buffers. What follows in the inside of this scope is the meat of + * this particular audio decoder. */ + + /* Operation of the fooaudio decoder: + * This decoder generates a continuous sine pattern based on the pts + * values sent by the xine engine. Two pts values are needed to know + * how long to make the audio. Thus, If this is the first frame or + * a seek has occurred (indicated by this->last_pts = -1), + * log the pts but do not create any audio. + * + * When a valid pts delta is generated, create n audio samples, where + * n is given as: + * + * n pts delta + * ----------- = --------- => n = (pts delta * sample rate) / 90000 + * sample rate 90000 + * + */ + + if (this->last_pts != -1) { + + /* no real reason to set this variable to 0 first; I just wanted the + * novelty of using all 4 basic arithmetic ops in a row (+ - * /) */ + samples_to_generate = 0; + samples_to_generate += buf->pts; + samples_to_generate -= this->last_pts; + samples_to_generate *= this->sample_rate; + samples_to_generate /= 90000; + + /* save the pts now since it will likely be trashed later */ + this->last_pts = buf->pts; + + while (samples_to_generate) { + + /* get an audio buffer */ + audio_buffer = this->stream->audio_out->get_buffer (this->stream->audio_out); + if (audio_buffer->mem_size == 0) { + printf ("fooaudio: Help! Allocated audio buffer with nothing in it!\n"); + return; + } + + /* samples_to_generate is a sample count; mem_size is a byte count */ + if (samples_to_generate > audio_buffer->mem_size / 2) + samples_to_send = audio_buffer->mem_size / 2; + else + samples_to_send = samples_to_generate; + samples_to_generate -= samples_to_send; + +#define WAVE_HZ 300 + /* fill up the samples in the buffer */ + for (i = 0; i < samples_to_send; i++) + audio_buffer->mem[i] = + (short)(sin(2 * M_PI * this->iteration++ / WAVE_HZ) * 32767); + + /* final prep for audio buffer dispatch */ + audio_buffer->num_frames = samples_to_send; + audio_buffer->vpts = buf->pts; + buf->pts = 0; /* only first buffer gets the real pts */ + this->stream->audio_out->put_buffer (this->stream->audio_out, audio_buffer); + + } + } else { + /* log the pts for the next time */ + this->last_pts = buf->pts; + } + + /* reset data accumulation buffer */ + this->size = 0; + } +} + +/* This function resets the state of the audio decoder. This usually + * entails resetting the data accumulation buffer. */ +static void fooaudio_reset (audio_decoder_t *this_gen) { + + fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; + + this->size = 0; + + /* this is specific to fooaudio */ + this->last_pts = -1; +} + +/* This function closes the audio output and frees the private audio decoder + * structure. */ +static void fooaudio_dispose (audio_decoder_t *this_gen) { + + fooaudio_decoder_t *this = (fooaudio_decoder_t *) this_gen; + + /* close the audio output */ + if (this->output_open) + this->stream->audio_out->close (this->stream->audio_out); + this->output_open = 0; + + /* free anything that was allocated during operation */ + free(this->buf); + free(this); +} + +/* This function allocates, initializes, and returns a private audio + * decoder structure. */ +static audio_decoder_t *open_plugin (audio_decoder_class_t *class_gen, xine_stream_t *stream) { + + fooaudio_decoder_t *this ; + + this = (fooaudio_decoder_t *) malloc (sizeof (fooaudio_decoder_t)); + + /* connect the member functions */ + this->audio_decoder.decode_data = fooaudio_decode_data; + this->audio_decoder.reset = fooaudio_reset; + this->audio_decoder.dispose = fooaudio_dispose; + + /* connect the stream */ + this->stream = stream; + + /* audio output is not open at the start */ + this->output_open = 0; + + /* initialize the basic audio parameters */ + this->channels = 0; + this->sample_rate = 0; + this->bits_per_sample = 0; + + /* initialize the data accumulation buffer */ + this->buf = NULL; + this->bufsize = 0; + this->size = 0; + + /* return the newly-initialized audio decoder */ + return &this->audio_decoder; +} + +/* This function returns a brief string that describes (usually with the + * decoder's most basic name) the audio decoder plugin. */ +static char *get_identifier (audio_decoder_class_t *this) { + return "fooaudio"; +} + +/* This function returns a slightly longer string describing the audio + * decoder plugin. */ +static char *get_description (audio_decoder_class_t *this) { + return "fooaudio: reference xine audio decoder plugin"; +} + +/* This function frees the audio decoder class and any other memory that was + * allocated. */ +static void dispose_class (audio_decoder_class_t *this_gen) { + + fooaudio_class_t *this = (fooaudio_class_t *)this_gen; + + free (this); +} + +/* This function allocates a private audio decoder class and initializes + * the class's member functions. */ +static void *init_plugin (xine_t *xine, void *data) { + + fooaudio_class_t *this ; + + this = (fooaudio_class_t *) malloc (sizeof (fooaudio_class_t)); + + this->decoder_class.open_plugin = open_plugin; + this->decoder_class.get_identifier = get_identifier; + this->decoder_class.get_description = get_description; + this->decoder_class.dispose = dispose_class; + + return this; +} + +/* This is a list of all of the internal xine audio buffer types that + * this decoder is able to handle. Check src/xine-engine/buffer.h for a + * list of valid buffer types (and add a new one if the one you need does + * not exist). Terminate the list with a 0. */ +static uint32_t audio_types[] = { + /* BUF_AUDIO_FOO, */ + 0 +}; + +/* This data structure combines the list of supported xine buffer types and + * the priority that the plugin should be given with respect to other + * plugins that handle the same buffer type. A plugin with priority (n+1) + * will be used instead of a plugin with priority (n). */ +static decoder_info_t dec_info_audio = { + audio_types, /* supported types */ + 5 /* priority */ +}; + +/* The plugin catalog entry. This is the only information that this plugin + * will export to the public. */ +plugin_info_t xine_plugin_info[] = { + /* { type, API version, "name", version, special_info, init_function }, */ + { PLUGIN_AUDIO_DECODER, 10, "fooaudio", XINE_VERSION_CODE, &dec_info_audio, &init_plugin }, + { PLUGIN_NONE, 0, "", 0, NULL, NULL } +}; + |