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authorFrantišek Dvořák <valtri@users.sourceforge.net>2004-04-10 13:44:03 +0000
committerFrantišek Dvořák <valtri@users.sourceforge.net>2004-04-10 13:44:03 +0000
commitd115c4e8ab93cd2b63c9597843261f5844e12628 (patch)
tree6964a6b5a29fde00e85a4a3545a858f8c37eb8ae
parentfb81abce46e8b1779efbc19f0024886a23ae74d1 (diff)
downloadxine-lib-d115c4e8ab93cd2b63c9597843261f5844e12628.tar.gz
xine-lib-d115c4e8ab93cd2b63c9597843261f5844e12628.tar.bz2
Fix segfaults on errors in cdda.
Because I added using standard xine network functions into cdda, we need also create stream in cdda_class_get_autoplay_list. It looks as hacky solution, but it's better than reimplementing network functions, IMHO. CVS patchset: 6377 CVS date: 2004/04/10 13:44:03
-rw-r--r--ChangeLog1
1 files changed, 1 insertions, 0 deletions
diff --git a/ChangeLog b/ChangeLog
index d7238843d..a964dbb96 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -8,6 +8,7 @@ xine-lib (1-rc4)
* correct field order when deinterlacing bottom-field-first streams
* fix network cdda playback
* fix channel swapping in wave demuxer (lpcm)
+ * avoid possible segfaults in cdda
xine-lib (1-rc3c)
* fix the deadlock with non-seekable input plugins