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authorMike Melanson <mike@multimedia.cx>2002-12-28 18:27:14 +0000
committerMike Melanson <mike@multimedia.cx>2002-12-28 18:27:14 +0000
commitfe9324a7b6782d434d774da40c5c4744b71dc819 (patch)
treea8d673fa71ac216da76abce0de0d083e44243028
parent724dd34a2a1d0fa8568e613757503708dbc4d752 (diff)
downloadxine-lib-fe9324a7b6782d434d774da40c5c4744b71dc819.tar.gz
xine-lib-fe9324a7b6782d434d774da40c5c4744b71dc819.tar.bz2
added Interplay MVE video decoder (not completely accurate yet, but
somewhat coherent) CVS patchset: 3710 CVS date: 2002/12/28 18:27:14
-rw-r--r--src/libxinevdec/Makefile.am7
-rw-r--r--src/libxinevdec/interplayvideo.c1385
2 files changed, 1391 insertions, 1 deletions
diff --git a/src/libxinevdec/Makefile.am b/src/libxinevdec/Makefile.am
index 7c620a405..9878a6d8c 100644
--- a/src/libxinevdec/Makefile.am
+++ b/src/libxinevdec/Makefile.am
@@ -18,7 +18,8 @@ lib_LTLIBRARIES = \
xineplug_decode_yuv.la \
xineplug_decode_qtrpza.la \
xineplug_decode_wc3video.la \
- xineplug_decode_qtrle.la
+ xineplug_decode_qtrle.la \
+ xineplug_decode_interplayvideo.la
xineplug_decode_cinepak_la_SOURCES = cinepak.c
xineplug_decode_cinepak_la_LIBADD = $(XINE_LIB)
@@ -76,6 +77,10 @@ xineplug_decode_qtrle_la_SOURCES = qtrle.c
xineplug_decode_qtrle_la_LIBADD = $(XINE_LIB)
xineplug_decode_qtrle_la_LDFLAGS = -avoid-version -module @XINE_PLUGIN_MIN_SYMS@
+xineplug_decode_interplayvideo_la_SOURCES = interplayvideo.c
+xineplug_decode_interplayvideo_la_LIBADD = $(XINE_LIB)
+xineplug_decode_interplayvideo_la_LDFLAGS = -avoid-version -module @XINE_PLUGIN_MIN_SYMS@
+
noinst_HEADERS = svq1_codebooks.h
$(XINE_LIB):
diff --git a/src/libxinevdec/interplayvideo.c b/src/libxinevdec/interplayvideo.c
new file mode 100644
index 000000000..a1473ac17
--- /dev/null
+++ b/src/libxinevdec/interplayvideo.c
@@ -0,0 +1,1385 @@
+/*
+ * Copyright (C) 2000-2002 the xine project
+ *
+ * This file is part of xine, a free video player.
+ *
+ * xine is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * xine is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ *
+ * Interplay MVE File Video Decoder by Mike Melanson (melanson@pcisys.net)
+ * For more information regarding the Interplay MVE format, visit:
+ * http://www.pcisys.net/~melanson/codecs/
+ *
+ * $Id: interplayvideo.c,v 1.1 2002/12/28 18:27:14 tmmm Exp $
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include "xine_internal.h"
+#include "video_out.h"
+#include "buffer.h"
+#include "xineutils.h"
+#include "bswap.h"
+
+/* debugging support */
+#define DEBUG_INTERPLAY 0
+#if DEBUG_INTERPLAY
+#define debug_interplay printf
+#else
+static inline void debug_interplay(const char *format, ...) { }
+#endif
+
+#define VIDEOBUFSIZE 128*1024
+
+typedef struct {
+ video_decoder_class_t decoder_class;
+} interplay_class_t;
+
+typedef struct interplay_decoder_s {
+ video_decoder_t video_decoder; /* parent video decoder structure */
+
+ interplay_class_t *class;
+ xine_stream_t *stream;
+
+ /* these are traditional variables in a video decoder object */
+ uint64_t video_step; /* frame duration in pts units */
+ int decoder_ok; /* current decoder status */
+ int skipframes;
+
+ unsigned char *buf; /* the accumulated buffer data */
+ int bufsize; /* the maximum size of buf */
+ int size; /* the current size of buf */
+
+ int width; /* the width of a video frame */
+ int height; /* the height of a video frame */
+
+ unsigned char yuv_palette[256 * 4];
+
+ yuv_planes_t yuv_planes1;
+ yuv_planes_t yuv_planes2;
+
+ yuv_planes_t *current_frame;
+ yuv_planes_t *previous_frame;
+
+ /* this is either 1 or 2 indicating the current_frame points to yuv_planes
+ * structure 1 or 2 */
+ int current_planes;
+
+ unsigned char *decode_map;
+ int decode_map_index;
+
+} interplay_decoder_t;
+
+/**************************************************************************
+ * Interplay Video specific decode functions
+ *************************************************************************/
+
+#define CHECK_STREAM_PTR(n) \
+ if ((stream_ptr + n) > this->size) { \
+ printf ("Interplay video warning: stream_ptr out of bounds (%d >= %d)\n", \
+ stream_ptr + n, this->size); \
+ return; \
+ }
+
+#define COPY_BLOCK_FROM_CURRENT() \
+ if (motion_pixel_ptr < 0) \
+ printf ("Interplay video warning: motion pixel ptr < 0 (%d), motion byte = %d (0x%X)\n", \
+ motion_pixel_ptr, motion_byte, motion_byte); \
+ else if (motion_pixel_ptr >= motion_limit) \
+ printf ("Interplay video warning: motion pixel ptr out of motion range (%d >= %d), motion byte = %d (0x%X)\n", \
+ motion_pixel_ptr, motion_limit, motion_byte, motion_byte); \
+ else for (i = 0; i < 8; i++) { \
+ xine_fast_memcpy(&this->current_frame->y[pixel_ptr], \
+ &this->current_frame->y[motion_pixel_ptr], 8); \
+ xine_fast_memcpy(&this->current_frame->u[pixel_ptr], \
+ &this->current_frame->u[motion_pixel_ptr], 8); \
+ xine_fast_memcpy(&this->current_frame->v[pixel_ptr], \
+ &this->current_frame->v[motion_pixel_ptr], 8); \
+ pixel_ptr += this->width; \
+ }
+
+#define COPY_BLOCK_FROM_PREVIOUS() \
+ if (motion_pixel_ptr < 0) \
+ printf ("Interplay video warning: motion pixel ptr < 0 (%d), motion byte = %d (0x%X)\n", \
+ motion_pixel_ptr, motion_byte, motion_byte); \
+ else if (motion_pixel_ptr >= motion_limit) \
+ printf ("Interplay video warning: motion pixel ptr out of motion range (%d >= %d), motion byte = %d (0x%X)\n", \
+ motion_pixel_ptr, motion_limit, motion_byte, motion_byte); \
+ else for (i = 0; i < 8; i++) { \
+ xine_fast_memcpy(&this->current_frame->y[pixel_ptr], \
+ &this->previous_frame->y[motion_pixel_ptr], 8); \
+ xine_fast_memcpy(&this->current_frame->u[pixel_ptr], \
+ &this->previous_frame->u[motion_pixel_ptr], 8); \
+ xine_fast_memcpy(&this->current_frame->v[pixel_ptr], \
+ &this->previous_frame->v[motion_pixel_ptr], 8); \
+ pixel_ptr += this->width; \
+ }
+
+void interplay_decode_frame(interplay_decoder_t *this) {
+
+ int pixel_ptr, motion_pixel_ptr;
+ int x, y;
+ int xp, yp;
+ int i, j;
+ unsigned char code;
+ int index = 0;
+ int stream_ptr = 14;
+ unsigned char color0, color1, color2, color3;
+ unsigned char y0, u0, v0;
+ unsigned char y1, u1, v1;
+ unsigned char y2, u2, v2;
+ unsigned char y3, u3, v3;
+ unsigned char y4 = 0, u4 = 0, v4 = 0;
+ int row_inc = this->width - 8;
+ unsigned char motion_byte;
+ int motion_limit = this->width * (this->height - 8);
+ unsigned int flags;
+ unsigned int flag_mask;
+ int code_counts[16];
+
+ for (i = 0; i < 6; i++) {
+ for (j = 0; j < 16; j++)
+ debug_interplay (" %02X", this->buf[i * 16 + j]);
+ debug_interplay ("\n");
+ }
+
+ for (i = 0; i < 16; i++)
+ code_counts[i] = 0;
+
+ /* interate through the 8x8 blocks, left -> right, top -> bottom */
+ for (y = 0; y < (this->width * this->height); y += (this->width * 8)) {
+ for (x = y; x < (y + this->width); x += 8) {
+ if (index & 1)
+ code = this->decode_map[index >> 1] >> 4;
+ else
+ code = this->decode_map[index >> 1] & 0xF;
+ index++;
+
+ debug_interplay (" block %3d, %3d: encoding 0x%X\n",
+ x - y, y / this->width, code);
+ code_counts[code]++;
+ switch (code) {
+
+ case 0x0:
+ case 0x1:
+ /* skip block (actually, copy from previous frame) */
+ motion_pixel_ptr = pixel_ptr = x;
+ motion_byte = 0;
+ COPY_BLOCK_FROM_PREVIOUS();
+ break;
+
+ case 0x2:
+ /* copy block from current frame, right-bottom */
+ CHECK_STREAM_PTR(1);
+
+ motion_byte = this->buf[stream_ptr++];
+ motion_pixel_ptr = pixel_ptr = x;
+
+ if (motion_byte < 56) {
+ /* horizontal component */
+ motion_pixel_ptr += 8 + (motion_byte % 7);
+ /* vertical component */
+ motion_pixel_ptr += ((motion_byte / 7) * this->width);
+ } else {
+ /* horizontal component */
+ motion_pixel_ptr += (-14 + ((motion_byte - 56) % 29));
+ /* vertical component */
+ motion_pixel_ptr += ((8 + ((motion_byte - 56) / 29)) * this->width);
+ }
+ COPY_BLOCK_FROM_CURRENT();
+ break;
+
+ case 0x3:
+ /* copy block from current frame, left-top */
+ CHECK_STREAM_PTR(1);
+
+ motion_byte = this->buf[stream_ptr++];
+ motion_pixel_ptr = pixel_ptr = x;
+
+ if (motion_byte < 56) {
+ /* horizontal component */
+ motion_pixel_ptr -= 8 + (motion_byte % 7);
+ /* vertical component */
+ motion_pixel_ptr -= ((motion_byte / 7) * this->width);
+ } else {
+ /* horizontal component */
+ motion_pixel_ptr -= (-14 + ((motion_byte - 56) % 29));
+ /* vertical component */
+ motion_pixel_ptr -= ((8 + ((motion_byte - 56) / 29)) * this->width);
+ }
+ COPY_BLOCK_FROM_CURRENT();
+ break;
+
+ case 0x4:
+ /* copy block from previous frame, right-bottom */
+ CHECK_STREAM_PTR(1);
+
+ motion_byte = this->buf[stream_ptr++];
+ motion_pixel_ptr = pixel_ptr = x;
+
+ /* horizontal component */
+ motion_pixel_ptr += (-8 + (motion_byte & 0xF));
+ /* vertical component */
+ motion_pixel_ptr += ((-8 + ((motion_byte >> 4) & 0xF)) * this->width);
+ COPY_BLOCK_FROM_PREVIOUS();
+ break;
+
+ case 0x5:
+ /* copy block from previous frame, left-top */
+ CHECK_STREAM_PTR(2);
+
+ motion_pixel_ptr = pixel_ptr = x;
+ /* horizontal component */
+ motion_byte = this->buf[stream_ptr++];
+ motion_pixel_ptr += (signed char)motion_byte;
+ /* vertical component */
+ motion_byte = this->buf[stream_ptr++];
+ motion_pixel_ptr += ((signed char)motion_byte * this->width);
+ COPY_BLOCK_FROM_PREVIOUS();
+ break;
+
+ case 0x6:
+ /* mystery opcode? skip multiple blocks? */
+ break;
+
+ case 0x7:
+ /* 2-color encoding */
+ color0 = this->buf[stream_ptr++];
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ color1 = this->buf[stream_ptr++];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+
+ if (color0 <= color1) {
+ /* get 8 bytes, or 64 flags from the bytestream; if a flag is 0
+ * use color 0; 1, use color 1 */
+ CHECK_STREAM_PTR(8);
+ pixel_ptr = x;
+ for (i = 0; i < 8; i++) {
+ flags = this->buf[stream_ptr++];
+ for (flag_mask = 0x80; flag_mask != 0; flag_mask >>= 1) {
+ if (flags & flag_mask) {
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ } else {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ }
+ pixel_ptr++;
+ }
+ pixel_ptr += row_inc;
+ }
+ } else {
+ /* get 2 bytes, or 16 flags from the bytestream; use them to
+ * paint 2x2 blocks */
+ CHECK_STREAM_PTR(2);
+ flags = BE_16(&this->buf[stream_ptr]);
+ stream_ptr += 2;
+ flag_mask = 0x8000;
+
+ for (yp = x; yp < (x + this->width * 8); yp += (this->width * 2)) {
+ for (xp = yp; xp < (yp + 8); xp += 2) {
+
+ if (flags & flag_mask) {
+ y2 = y1;
+ u2 = u1;
+ v2 = v1;
+ } else {
+ y2 = y0;
+ u2 = u0;
+ v2 = v0;
+ }
+ flag_mask >>= 1;
+
+ pixel_ptr = xp;
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ this->current_frame->y[pixel_ptr] = y2;
+ this->current_frame->u[pixel_ptr] = u2;
+ this->current_frame->v[pixel_ptr] = v2;
+ pixel_ptr++;
+ }
+ pixel_ptr += this->width - 2;
+ }
+ }
+ }
+ }
+ break;
+
+ case 0x8:
+ /* 2-color encoding for each 4x4 quadrant, or 2-color encoding on
+ * either top and bottom or left and right halves */
+ CHECK_STREAM_PTR(2);
+ color0 = this->buf[stream_ptr++];
+ color1 = this->buf[stream_ptr++];
+ if (color0 <= color1) {
+ /* there are 14 more byte in the stream, for a total of 16;
+ * each set of 4 bytes contains 2 colors and 16 bit flags to
+ * specify how one 4x4 quadrant should me painted */
+ CHECK_STREAM_PTR(14);
+
+ /* iterate through 4 quadrants */
+ for (xp = 0; xp < 4; xp++) {
+ if (xp == 0)
+ pixel_ptr = x;
+ else if (xp == 1)
+ pixel_ptr = x + (this->width * 4);
+ else if (xp == 2)
+ pixel_ptr = x + 4;
+ else
+ pixel_ptr = x + (this->width * 4) + 4;
+
+ /* get this quadrant's color pair if this is not the first
+ * quadrant (those colors have already been obtained) */
+ if (xp > 0) {
+ color0 = this->buf[stream_ptr++];
+ color1 = this->buf[stream_ptr++];
+ }
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+
+ /* get the flags for this quadrant */
+ flags = BE_16(&this->buf[stream_ptr]);
+ stream_ptr += 2;
+ flag_mask = 0x8000;
+
+ /* paint the 4x4 block */
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ if (flags & flag_mask) {
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ } else {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ }
+ pixel_ptr++;
+ flag_mask >>= 1;
+ }
+ pixel_ptr += this->width - 4;
+ }
+ }
+ } else {
+ /* there are 10 more bytes in the stream for a total of 12;
+ * each set of 6 bytes contains 2 colors and 32 bit flags to
+ * specify how half of the 8x8 block (either 8x4 or 4x8) will
+ * be painted */
+ CHECK_STREAM_PTR(10);
+ color2 = this->buf[stream_ptr + 4];
+ color3 = this->buf[stream_ptr + 5];
+ if (color2 <= color3) {
+ /* block is split into left and right halves */
+ for (xp = 0; xp < 2; xp++) {
+ if (xp == 0) {
+ pixel_ptr = x;
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+ flags = BE_32(&this->buf[stream_ptr]);
+ } else {
+ pixel_ptr = x + 4;
+ y0 = this->yuv_palette[color2 * 4 + 0];
+ u0 = this->yuv_palette[color2 * 4 + 1];
+ v0 = this->yuv_palette[color2 * 4 + 2];
+ y1 = this->yuv_palette[color3 * 4 + 0];
+ u1 = this->yuv_palette[color3 * 4 + 1];
+ v1 = this->yuv_palette[color3 * 4 + 2];
+ flags = BE_32(&this->buf[stream_ptr + 6]);
+ }
+ flag_mask = 0x80000000;
+
+ /* paint the 4x8 block */
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 4; j++) {
+ if (flags & flag_mask) {
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ } else {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ }
+ pixel_ptr++;
+ flag_mask >>= 1;
+ }
+ pixel_ptr += this->width - 4;
+ }
+ }
+ } else {
+ /* block is split into top and bottom halves */
+ for (xp = 0; xp < 2; xp++) {
+ if (xp == 0) {
+ pixel_ptr = x;
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+ flags = BE_32(&this->buf[stream_ptr]);
+ } else {
+ pixel_ptr = x + (this->width * 4);
+ y0 = this->yuv_palette[color2 * 4 + 0];
+ u0 = this->yuv_palette[color2 * 4 + 1];
+ v0 = this->yuv_palette[color2 * 4 + 2];
+ y1 = this->yuv_palette[color3 * 4 + 0];
+ u1 = this->yuv_palette[color3 * 4 + 1];
+ v1 = this->yuv_palette[color3 * 4 + 2];
+ flags = BE_32(&this->buf[stream_ptr + 6]);
+ }
+ flag_mask = 0x80000000;
+
+ /* paint the 8x4 block */
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 8; j++) {
+ if (flags & flag_mask) {
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ } else {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ }
+ pixel_ptr++;
+ flag_mask >>= 1;
+ }
+ pixel_ptr += row_inc;
+ }
+ }
+ }
+
+ stream_ptr += 10;
+ }
+ break;
+
+ case 0x9:
+ /* 4-color encoding */
+ CHECK_STREAM_PTR(4);
+ color0 = this->buf[stream_ptr++];
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ color1 = this->buf[stream_ptr++];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+ color2 = this->buf[stream_ptr++];
+ y2 = this->yuv_palette[color2 * 4 + 0];
+ u2 = this->yuv_palette[color2 * 4 + 1];
+ v2 = this->yuv_palette[color2 * 4 + 2];
+ color3 = this->buf[stream_ptr++];
+ y3 = this->yuv_palette[color3 * 4 + 0];
+ u3 = this->yuv_palette[color3 * 4 + 1];
+ v3 = this->yuv_palette[color3 * 4 + 2];
+
+ if ((color0 <= color1) && (color2 <= color3)) {
+
+ /* there are 16 bytes in the stream which form 64 2-bit
+ * flags to select the color of each of the 64 pixels in
+ * the 8x8 block */
+ CHECK_STREAM_PTR(16);
+ pixel_ptr = x;
+ for (i = 0; i < 8; i++) {
+ /* reload the flags at every row */
+ flags = BE_16(&this->buf[stream_ptr]);
+ stream_ptr += 2;
+ flag_mask = 14;
+ for (j = 0; j < 8; j++) {
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ break;
+
+ case 1:
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ break;
+
+ case 2:
+ this->current_frame->y[pixel_ptr] = y2;
+ this->current_frame->u[pixel_ptr] = u2;
+ this->current_frame->v[pixel_ptr] = v2;
+ break;
+
+ case 3:
+ this->current_frame->y[pixel_ptr] = y3;
+ this->current_frame->u[pixel_ptr] = u3;
+ this->current_frame->v[pixel_ptr] = v3;
+ break;
+
+ }
+ pixel_ptr++;
+ flag_mask -= 2;
+ }
+ pixel_ptr += row_inc;
+ }
+
+ } else if ((color0 <= color1) && (color2 > color3)) {
+
+ /* there are 4 bytes in the stream comprising 16 2-bit
+ * flags which specify 1 of 4 colors for each of 16 2x2
+ * blocks */
+ CHECK_STREAM_PTR(4);
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+
+ for (yp = x; yp < (x + this->width * 8); yp += (this->width * 2)) {
+ for (xp = yp; xp < (yp + 8); xp += 2) {
+
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ y4 = y0;
+ u4 = u0;
+ v4 = v0;
+ break;
+
+ case 1:
+ y4 = y1;
+ u4 = u1;
+ v4 = v1;
+ break;
+
+ case 2:
+ y4 = y2;
+ u4 = u2;
+ v4 = v2;
+ break;
+
+ case 3:
+ y4 = y3;
+ u4 = u3;
+ v4 = v3;
+ break;
+
+ }
+ flag_mask -= 2;
+
+ pixel_ptr = xp;
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ this->current_frame->y[pixel_ptr] = y4;
+ this->current_frame->u[pixel_ptr] = u4;
+ this->current_frame->v[pixel_ptr] = v4;
+ pixel_ptr++;
+ }
+ pixel_ptr += this->width - 2;
+ }
+ }
+ }
+
+ } else if ((color0 > color1) && (color2 <= color3)) {
+
+ /* there are 8 bytes in the stream comprising 32 2-bit
+ * flags which specify 1 of 4 colors for each of 32 2x1
+ * blocks */
+ CHECK_STREAM_PTR(8);
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+
+ for (yp = x; yp < (x + this->width * 8); yp += this->width) {
+
+ /* time to reload flags? */
+ if (yp == (x + this->width * 4)) {
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+ }
+
+ for (xp = yp; xp < (yp + 8); xp += 2) {
+
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ y4 = y0;
+ u4 = u0;
+ v4 = v0;
+ break;
+
+ case 1:
+ y4 = y1;
+ u4 = u1;
+ v4 = v1;
+ break;
+
+ case 2:
+ y4 = y2;
+ u4 = u2;
+ v4 = v2;
+ break;
+
+ case 3:
+ y4 = y3;
+ u4 = u3;
+ v4 = v3;
+ break;
+
+ }
+ flag_mask -= 2;
+
+ pixel_ptr = xp;
+ for (i = 0; i < 2; i++) {
+ this->current_frame->y[pixel_ptr] = y4;
+ this->current_frame->u[pixel_ptr] = u4;
+ this->current_frame->v[pixel_ptr] = v4;
+ pixel_ptr++;
+ }
+ }
+ }
+
+ } else {
+
+ /* there are 8 bytes in the stream comprising 32 2-bit
+ * flags which specify 1 of 4 colors for each of 32 1x2
+ * blocks */
+ CHECK_STREAM_PTR(8);
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+
+ for (yp = x; yp < (x + this->width * 8); yp += (this->width * 2)) {
+
+ /* time to reload flags? */
+ if (yp == (x + this->width * 4)) {
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+ }
+
+ for (xp = yp; xp < (yp + 8); xp++) {
+
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ y4 = y0;
+ u4 = u0;
+ v4 = v0;
+ break;
+
+ case 1:
+ y4 = y1;
+ u4 = u1;
+ v4 = v1;
+ break;
+
+ case 2:
+ y4 = y2;
+ u4 = u2;
+ v4 = v2;
+ break;
+
+ case 3:
+ y4 = y3;
+ u4 = u3;
+ v4 = v3;
+ break;
+
+ }
+ flag_mask -= 2;
+
+ pixel_ptr = xp;
+ for (i = 0; i < 2; i++) {
+ this->current_frame->y[pixel_ptr] = y4;
+ this->current_frame->u[pixel_ptr] = u4;
+ this->current_frame->v[pixel_ptr] = v4;
+ pixel_ptr += row_inc;
+ }
+ }
+ }
+ }
+ break;
+
+ case 0xA:
+ /* 4-color encoding for each 4x4 quadrant, or 4-color encoding on
+ * either top and bottom or left and right halves */
+ CHECK_STREAM_PTR(4);
+ color0 = this->buf[stream_ptr++];
+ color1 = this->buf[stream_ptr++];
+ color2 = this->buf[stream_ptr++];
+ color3 = this->buf[stream_ptr++];
+ if (color0 <= color1) {
+ /* there are 28 more byte in the stream, for a total of 32;
+ * each set of 8 bytes contains 4 colors and 16 2-bit flags to
+ * specify how one 4x4 quadrant should me painted */
+ CHECK_STREAM_PTR(28);
+
+ /* iterate through 4 quadrants */
+ for (xp = 0; xp < 4; xp++) {
+ if (xp == 0)
+ pixel_ptr = x;
+ else if (xp == 1)
+ pixel_ptr = x + (this->width * 4);
+ else if (xp == 2)
+ pixel_ptr = x + 4;
+ else
+ pixel_ptr = x + (this->width * 4) + 4;
+
+ /* get this quadrant's color pair if this is not the first
+ * quadrant (those colors have already been obtained) */
+ if (xp > 0) {
+ color0 = this->buf[stream_ptr++];
+ color1 = this->buf[stream_ptr++];
+ color2 = this->buf[stream_ptr++];
+ color3 = this->buf[stream_ptr++];
+ }
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+ y2 = this->yuv_palette[color2 * 4 + 0];
+ u2 = this->yuv_palette[color2 * 4 + 1];
+ v2 = this->yuv_palette[color2 * 4 + 2];
+ y3 = this->yuv_palette[color3 * 4 + 0];
+ u3 = this->yuv_palette[color3 * 4 + 1];
+ v3 = this->yuv_palette[color3 * 4 + 2];
+
+ /* get the flags for this quadrant */
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+
+ /* paint the 4x4 block */
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ break;
+
+ case 1:
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ break;
+
+ case 2:
+ this->current_frame->y[pixel_ptr] = y2;
+ this->current_frame->u[pixel_ptr] = u2;
+ this->current_frame->v[pixel_ptr] = v2;
+ break;
+
+ case 3:
+ this->current_frame->y[pixel_ptr] = y3;
+ this->current_frame->u[pixel_ptr] = u3;
+ this->current_frame->v[pixel_ptr] = v3;
+ break;
+
+ }
+ flag_mask -= 2;
+ pixel_ptr++;
+ }
+ pixel_ptr += this->width - 4;
+ }
+ }
+ } else {
+ /* there are 20 more bytes in the stream for a total of 24;
+ * each set of 12 bytes contains 4 colors and 64 2-bit flags to
+ * specify how half of the 8x8 block (either 8x4 or 4x8) will
+ * be painted */
+ CHECK_STREAM_PTR(20);
+
+ if (color2 <= color3) {
+ /* block is split into left and right halves */
+ for (xp = 0; xp < 2; xp++) {
+ if (xp == 0)
+ pixel_ptr = x;
+ else {
+ color0 = this->buf[stream_ptr++];
+ color1 = this->buf[stream_ptr++];
+ color2 = this->buf[stream_ptr++];
+ color3 = this->buf[stream_ptr++];
+ pixel_ptr = x + 4;
+ }
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+ y2 = this->yuv_palette[color2 * 4 + 0];
+ u2 = this->yuv_palette[color2 * 4 + 1];
+ v2 = this->yuv_palette[color2 * 4 + 2];
+ y3 = this->yuv_palette[color3 * 4 + 0];
+ u3 = this->yuv_palette[color3 * 4 + 1];
+ v3 = this->yuv_palette[color3 * 4 + 2];
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+
+ /* paint the 4x8 block */
+ for (i = 0; i < 8; i++) {
+
+ /* time to reload flags? */
+ if (i == 4) {
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+ }
+ for (j = 0; j < 4; j++) {
+
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ break;
+
+ case 1:
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ break;
+
+ case 2:
+ this->current_frame->y[pixel_ptr] = y2;
+ this->current_frame->u[pixel_ptr] = u2;
+ this->current_frame->v[pixel_ptr] = v2;
+ break;
+
+ case 3:
+ this->current_frame->y[pixel_ptr] = y3;
+ this->current_frame->u[pixel_ptr] = u3;
+ this->current_frame->v[pixel_ptr] = v3;
+ break;
+
+ }
+
+ pixel_ptr++;
+ flag_mask -= 2;
+ }
+ pixel_ptr += this->width - 4;
+ }
+ }
+ } else {
+ /* block is split into top and bottom halves */
+ for (xp = 0; xp < 2; xp++) {
+ if (xp == 0)
+ pixel_ptr = x;
+ else {
+ color0 = this->buf[stream_ptr++];
+ color1 = this->buf[stream_ptr++];
+ color2 = this->buf[stream_ptr++];
+ color3 = this->buf[stream_ptr++];
+ pixel_ptr = x + (this->width * 4);
+ }
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+ y2 = this->yuv_palette[color2 * 4 + 0];
+ u2 = this->yuv_palette[color2 * 4 + 1];
+ v2 = this->yuv_palette[color2 * 4 + 2];
+ y3 = this->yuv_palette[color3 * 4 + 0];
+ u3 = this->yuv_palette[color3 * 4 + 1];
+ v3 = this->yuv_palette[color3 * 4 + 2];
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+
+ /* paint the 8x4 block */
+ for (i = 0; i < 4; i++) {
+
+ /* time to reload flags? */
+ if (i == 2) {
+ flags = BE_32(&this->buf[stream_ptr]);
+ stream_ptr += 4;
+ flag_mask = 30;
+ }
+ for (j = 0; j < 8; j++) {
+
+ switch ((flags >> flag_mask) & 0x03) {
+
+ case 0:
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ break;
+
+ case 1:
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ break;
+
+ case 2:
+ this->current_frame->y[pixel_ptr] = y2;
+ this->current_frame->u[pixel_ptr] = u2;
+ this->current_frame->v[pixel_ptr] = v2;
+ break;
+
+ case 3:
+ this->current_frame->y[pixel_ptr] = y3;
+ this->current_frame->u[pixel_ptr] = u3;
+ this->current_frame->v[pixel_ptr] = v3;
+ break;
+
+ }
+
+ pixel_ptr++;
+ flag_mask -= 2;
+ }
+ pixel_ptr += row_inc;
+ }
+ }
+ }
+
+ stream_ptr += 10;
+ }
+ break;
+
+ case 0xB:
+ /* 64-color encoding (each pixel is a different color) */
+ CHECK_STREAM_PTR(64);
+
+ pixel_ptr = x;
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 8; j++) {
+ color0 = this->buf[stream_ptr++];
+ this->current_frame->y[pixel_ptr] =
+ this->yuv_palette[color0 * 4 + 0];
+ this->current_frame->u[pixel_ptr] =
+ this->yuv_palette[color0 * 4 + 1];
+ this->current_frame->v[pixel_ptr] =
+ this->yuv_palette[color0 * 4 + 2];
+ pixel_ptr++;
+ }
+ pixel_ptr += row_inc;
+ }
+ break;
+
+ case 0xC:
+ /* 16-color block encoding: each 2x2 block is a different color */
+ CHECK_STREAM_PTR(16);
+ for (yp = x; yp < (x + this->width * 8); yp += (this->width * 2)) {
+ for (xp = yp; xp < (yp + 8); xp += 2) {
+ color0 = this->buf[stream_ptr++];
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+
+ pixel_ptr = xp;
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ pixel_ptr++;
+ }
+ pixel_ptr += this->width - 2;
+ }
+ }
+ }
+ break;
+
+ case 0xD:
+ /* 4-color block encoding: each 4x4 block is a different color */
+ CHECK_STREAM_PTR(4);
+ for (yp = x; yp < (x + this->width * 8); yp += (this->width * 4)) {
+ for (xp = yp; xp < (yp + 8); xp += 4) {
+ color0 = this->buf[stream_ptr++];
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+
+ pixel_ptr = xp;
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ pixel_ptr++;
+ }
+ pixel_ptr += this->width - 4;
+ }
+ }
+ }
+ break;
+
+ case 0xE:
+ /* 1-color encoding: the whole block is 1 solid color */
+ CHECK_STREAM_PTR(1);
+ color0 = this->buf[stream_ptr++];
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+
+ pixel_ptr = x;
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 8; j++) {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ pixel_ptr++;
+ }
+ pixel_ptr += row_inc;
+ }
+ break;
+
+ case 0xF:
+ /* dithered encoding */
+ CHECK_STREAM_PTR(2);
+ color0 = this->buf[stream_ptr++];
+ y0 = this->yuv_palette[color0 * 4 + 0];
+ u0 = this->yuv_palette[color0 * 4 + 1];
+ v0 = this->yuv_palette[color0 * 4 + 2];
+ color1 = this->buf[stream_ptr++];
+ y1 = this->yuv_palette[color1 * 4 + 0];
+ u1 = this->yuv_palette[color1 * 4 + 1];
+ v1 = this->yuv_palette[color1 * 4 + 2];
+
+ pixel_ptr = x;
+ for (i = 0; i < 8; i++) {
+ for (j = 0; j < 4; j++) {
+ if (i & 1) {
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ pixel_ptr++;
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ pixel_ptr++;
+ } else {
+ this->current_frame->y[pixel_ptr] = y0;
+ this->current_frame->u[pixel_ptr] = u0;
+ this->current_frame->v[pixel_ptr] = v0;
+ pixel_ptr++;
+ this->current_frame->y[pixel_ptr] = y1;
+ this->current_frame->u[pixel_ptr] = u1;
+ this->current_frame->v[pixel_ptr] = v1;
+ pixel_ptr++;
+ }
+ }
+ pixel_ptr += row_inc;
+ }
+ break;
+
+ }
+ }
+ }
+
+ /* on the way out, make sure all the video data bytes were consumed */
+ if (stream_ptr != this->size)
+ printf ("Interplay video warning: Finished decode with bytes left over (%d < %d)\n",
+ stream_ptr, this->size);
+
+ debug_interplay ("code counts:\n");
+ for (i = 0; i < 16; i++)
+ debug_interplay (" code %X: %d\n", i, code_counts[i]);
+}
+
+/**************************************************************************
+ * xine video plugin functions
+ *************************************************************************/
+
+/*
+ * This function receives a buffer of data from the demuxer layer and
+ * figures out how to handle it based on its header flags.
+ */
+static void interplay_decode_data (video_decoder_t *this_gen,
+ buf_element_t *buf) {
+
+ interplay_decoder_t *this = (interplay_decoder_t *) this_gen;
+ palette_entry_t *palette;
+ int i;
+
+ vo_frame_t *img; /* video out frame */
+
+ /* a video decoder does not care about this flag (?) */
+ if (buf->decoder_flags & BUF_FLAG_PREVIEW)
+ return;
+
+ /* load the palette */
+ if ((buf->decoder_flags & BUF_FLAG_SPECIAL) &&
+ (buf->decoder_info[1] == BUF_SPECIAL_PALETTE)) {
+ palette = (palette_entry_t *)buf->decoder_info_ptr[2];
+ for (i = 0; i < buf->decoder_info[2]; i++) {
+ this->yuv_palette[i * 4 + 0] =
+ COMPUTE_Y(palette[i].r, palette[i].g, palette[i].b);
+ this->yuv_palette[i * 4 + 1] =
+ COMPUTE_U(palette[i].r, palette[i].g, palette[i].b);
+ this->yuv_palette[i * 4 + 2] =
+ COMPUTE_V(palette[i].r, palette[i].g, palette[i].b);
+ }
+ }
+
+ if (buf->decoder_flags & BUF_FLAG_HEADER) { /* need to initialize */
+ this->stream->video_out->open (this->stream->video_out, this->stream);
+
+ if(this->buf)
+ free(this->buf);
+
+ this->width = (buf->content[0] << 8) | buf->content[1];
+ this->height = (buf->content[2] << 8) | buf->content[3];
+ this->video_step = buf->decoder_info[1];
+
+ if (this->buf)
+ free (this->buf);
+ this->bufsize = VIDEOBUFSIZE;
+ this->buf = malloc(this->bufsize);
+ this->size = 0;
+
+ /* the decode map consists of 4 bits for every 8x8 video block, or
+ * 1 byte for every 2 blocks (128 pixels) */
+ this->decode_map = xine_xmalloc(this->width * this->height / 128);
+ this->decode_map_index = 0;
+
+ init_yuv_planes(&this->yuv_planes1, this->width, this->height);
+ init_yuv_planes(&this->yuv_planes2, this->width, this->height);
+ this->current_planes = 1;
+
+ /* take this opportunity to load the stream/meta info */
+ this->stream->meta_info[XINE_META_INFO_VIDEOCODEC] =
+ strdup("Interplay MVE Video");
+ this->stream->stream_info[XINE_STREAM_INFO_VIDEO_HANDLED] = 1;
+
+ this->decoder_ok = 1;
+
+ return;
+ } else if (this->decoder_ok) {
+
+ /* check if the decoder map is being sent (keyframe flag is cleared */
+ if ((buf->decoder_flags & BUF_FLAG_KEYFRAME) == 0) {
+ xine_fast_memcpy (&this->decode_map[this->decode_map_index],
+ buf->content, buf->size);
+ return;
+ }
+
+ if (this->size + buf->size > this->bufsize) {
+ this->bufsize = this->size + 2 * buf->size;
+ this->buf = realloc (this->buf, this->bufsize);
+ }
+
+ xine_fast_memcpy (&this->buf[this->size], buf->content, buf->size);
+
+ this->size += buf->size;
+
+ if (buf->decoder_flags & BUF_FLAG_FRAMERATE)
+ this->video_step = buf->decoder_info[0];
+
+ if (buf->decoder_flags & BUF_FLAG_FRAME_END) {
+
+ img = this->stream->video_out->get_frame (this->stream->video_out,
+ this->width, this->height,
+ XINE_VO_ASPECT_DONT_TOUCH,
+ XINE_IMGFMT_YUY2, VO_BOTH_FIELDS);
+
+ img->duration = this->video_step;
+ img->pts = buf->pts;
+ img->bad_frame = 0;
+
+ if (this->current_planes == 1) {
+ this->current_planes = 2;
+ this->current_frame = &this->yuv_planes1;
+ this->previous_frame = &this->yuv_planes2;
+ } else {
+ this->current_planes = 1;
+ this->current_frame = &this->yuv_planes2;
+ this->previous_frame = &this->yuv_planes1;
+ }
+
+ interplay_decode_frame (this);
+ yuv444_to_yuy2(this->current_frame, img->base[0], img->pitches[0]);
+
+ img->draw(img, this->stream);
+ img->free(img);
+
+ this->size = this->decode_map_index = 0;
+ }
+ }
+}
+
+/*
+ * This function is called when xine needs to flush the system.
+ */
+static void interplay_flush (video_decoder_t *this_gen) {
+}
+
+/*
+ * This function resets the video decoder.
+ */
+static void interplay_reset (video_decoder_t *this_gen) {
+ interplay_decoder_t *this = (interplay_decoder_t *) this_gen;
+
+ this->size = 0;
+}
+
+/*
+ * The decoder should forget any stored pts values here.
+ */
+static void interplay_discontinuity (video_decoder_t *this_gen) {
+}
+
+/*
+ * This function frees the video decoder instance allocated to the decoder.
+ */
+static void interplay_dispose (video_decoder_t *this_gen) {
+
+ interplay_decoder_t *this = (interplay_decoder_t *) this_gen;
+
+ if (this->buf) {
+ free (this->buf);
+ this->buf = NULL;
+ }
+
+ if (this->decode_map) {
+ free (this->decode_map);
+ this->decode_map = NULL;
+ }
+
+ free_yuv_planes(&this->yuv_planes1);
+ free_yuv_planes(&this->yuv_planes2);
+
+ if (this->decoder_ok) {
+ this->decoder_ok = 0;
+ this->stream->video_out->close(this->stream->video_out, this->stream);
+ }
+
+ free (this_gen);
+}
+
+/*
+ * This function allocates, initializes, and returns a private video
+ * decoder structure.
+ */
+static video_decoder_t *open_plugin (video_decoder_class_t *class_gen, xine_stream_t *stream) {
+
+ interplay_decoder_t *this ;
+
+ this = (interplay_decoder_t *) xine_xmalloc (sizeof (interplay_decoder_t));
+
+ this->video_decoder.decode_data = interplay_decode_data;
+ this->video_decoder.flush = interplay_flush;
+ this->video_decoder.reset = interplay_reset;
+ this->video_decoder.discontinuity = interplay_discontinuity;
+ this->video_decoder.dispose = interplay_dispose;
+ this->size = 0;
+
+ this->stream = stream;
+ this->class = (interplay_class_t *) class_gen;
+
+ this->decoder_ok = 0;
+ this->buf = NULL;
+
+ return &this->video_decoder;
+}
+
+/*
+ * This function returns a brief string that describes (usually with the
+ * decoder's most basic name) the video decoder plugin.
+ */
+static char *get_identifier (video_decoder_class_t *this) {
+ return "Interplay MVE Video";
+}
+
+/*
+ * This function returns a slightly longer string describing the video
+ * decoder plugin.
+ */
+static char *get_description (video_decoder_class_t *this) {
+ return "Interplay MVE File video decoder plugin";
+}
+
+/*
+ * This function frees the video decoder class and any other memory that was
+ * allocated.
+ */
+static void dispose_class (video_decoder_class_t *this) {
+ free (this);
+}
+
+/*
+ * This function allocates a private video decoder class and initializes
+ * the class's member functions.
+ */
+static void *init_plugin (xine_t *xine, void *data) {
+
+ interplay_class_t *this;
+
+ this = (interplay_class_t *) xine_xmalloc (sizeof (interplay_class_t));
+
+ this->decoder_class.open_plugin = open_plugin;
+ this->decoder_class.get_identifier = get_identifier;
+ this->decoder_class.get_description = get_description;
+ this->decoder_class.dispose = dispose_class;
+
+ return this;
+}
+
+/*
+ * This is a list of all of the internal xine video buffer types that
+ * this decoder is able to handle. Check src/xine-engine/buffer.h for a
+ * list of valid buffer types (and add a new one if the one you need does
+ * not exist). Terminate the list with a 0.
+ */
+static uint32_t video_types[] = {
+ BUF_VIDEO_INTERPLAY,
+ 0
+};
+
+/*
+ * This data structure combines the list of supported xine buffer types and
+ * the priority that the plugin should be given with respect to other
+ * plugins that handle the same buffer type. A plugin with priority (n+1)
+ * will be used instead of a plugin with priority (n).
+ */
+static decoder_info_t dec_info_video = {
+ video_types, /* supported types */
+ 5 /* priority */
+};
+
+/*
+ * The plugin catalog entry. This is the only information that this plugin
+ * will export to the public.
+ */
+plugin_info_t xine_plugin_info[] = {
+ /* { type, API, "name", version, special_info, init_function } */
+ { PLUGIN_VIDEO_DECODER, 14, "interplay", XINE_VERSION_CODE, &dec_info_video, init_plugin },
+ { PLUGIN_NONE, 0, "", 0, NULL, NULL }
+};