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authorTorsten Jager <t.jager@gmx.de>2014-04-30 16:29:55 +0200
committerTorsten Jager <t.jager@gmx.de>2014-04-30 16:29:55 +0200
commitecb45761889f4767399e3a682789cb37c4554ec5 (patch)
treee7adb38502bfe8996f6437a47b23292c9fc66196 /TODO
parent421b7c10e949d5ab66496c08d6f77052169b15b9 (diff)
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vo_opengl2: skip unneeded bicubic scaling passes.
catmullrom_spline (-2, -1, 0, 1, 2) == (0, 0, 1, 0, 0) so when width and/or height stays the same it may be skipped. In the best possible case, there will be some GPU power saving.
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