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authorReinhard Nißl <rnissl@gmx.de>2011-02-06 19:29:20 +0100
committerReinhard Nißl <rnissl@gmx.de>2011-02-06 19:29:20 +0100
commit498ee00acbfe74a6cdcf52edca245541f42be996 (patch)
treecd496be6a9e968741129397b5d3b0a6d455c696f /include
parentabd4a7afb8d297fba1b81cb258044227cb3e5f77 (diff)
downloadxine-lib-498ee00acbfe74a6cdcf52edca245541f42be996.tar.gz
xine-lib-498ee00acbfe74a6cdcf52edca245541f42be996.tar.bz2
Fix argb_layer handling in xine-libs OSD stack.
xine-libs OSD stack is event driven and some memory blocks are not copied but responsibility to free the memory moves to different layers of the OSD stack. When argb_layer was introduced, this behavior was not taken into account and as such it is likely that for example osd_free_object() frees the argb_layer while vdpau_overlay_* functions still access the memory. Passing responsibility for the argb_layer is not that easy as it seems as the design goal of the argb_layer was to not duplicate any memory of the argb_buffer which all other OSD functions usually do. To solve this issue, argb_layer_t will be turned into a managed data structure by introducing a ref_count member. ref_count increases as more layers of the OSD stack hold a reference to that memory block, and it decreases when they are no longer interested in it. When ref_count reaches zero the memory block is freed automatically. To deal with ref counting, set_argb_layer_ptr() has been introduced. Some functions of the OSD layers had to be modified to deal with reference tracking. For convinience, osd_free_object() should clear the argb_buffer pointer so that the buffer may be freed safely after returning.
Diffstat (limited to 'include')
-rw-r--r--include/xine/osd.h2
-rw-r--r--include/xine/video_out.h2
2 files changed, 3 insertions, 1 deletions
diff --git a/include/xine/osd.h b/include/xine/osd.h
index 00df97ad2..44471534b 100644
--- a/include/xine/osd.h
+++ b/include/xine/osd.h
@@ -69,7 +69,7 @@ struct osd_object_s {
/* this holds an optional ARGB overlay, which
* is only be used by supported video_out modules.
* right now this is only vdpau */
- argb_layer_t argb_layer;
+ argb_layer_t *argb_layer;
int32_t handle;
};
diff --git a/include/xine/video_out.h b/include/xine/video_out.h
index 9d5380884..799e8f726 100644
--- a/include/xine/video_out.h
+++ b/include/xine/video_out.h
@@ -449,6 +449,7 @@ typedef struct argb_layer_s {
/* dirty area */
int x1, y1;
int x2, y2;
+ int ref_count;
} argb_layer_t;
struct vo_overlay_s {
@@ -489,6 +490,7 @@ struct vo_overlay_s {
argb_layer_t *argb_layer;
};
+void set_argb_layer_ptr(argb_layer_t **dst, argb_layer_t *src);
/* API to video_overlay manager
*