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authorAndreas Auras <yak54@inkennet.de>2012-01-12 00:36:48 +0100
committerAndreas Auras <yak54@inkennet.de>2012-01-12 00:36:48 +0100
commit9288541c96eb7234e9664b18ce6f1bfa0a8ebbb2 (patch)
treea45c33605b7580f0fa5d8535869fdd424cba9dc3 /misc
parentf57d73ec9e404d6c175730b6a9fe3ffdf4d08ae1 (diff)
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Introduce buffering for output surfaces for vdpau output driver
The current osd and grab logic needs a lot of output surface objects for rendering. The current implementation create and destroy these objects on demand. This patch introduce a new buffer where output surfaces are hold for reuse preventing most of the create and destroy calls. The size of the new buffer could be configured with parameter "video.output.vdpau_output_surface_buffer_size". Default value is 10 surfaces. Possible range is 2...25 To further minimize surface creation and destroy the first n created surfaces get a minimum size according to the actual display and frame size where n is the size of the surface buffer. These first objects will be allocated as rather big surfaces so that they fit for most of the surface requests. This should be considered when choosing higher buffer values. This patch also improves dirty rect handling within osd handling. Now dirty rect information is used even if more than one osd object is displayed at the same time. --HG-- extra : rebase_source : b40e365ab1f81ebdd72b2e1713cf3526d6dd7493
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