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author | Torsten Jager <t.jager@gmx.de> | 2014-05-02 15:03:50 +0200 |
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committer | Torsten Jager <t.jager@gmx.de> | 2014-05-02 15:03:50 +0200 |
commit | 3136e508a2311641f35836029c8dbd05abc99c0b (patch) | |
tree | f161a069d9f1ef7aecbba45abf108fab38f8b7bd /po | |
parent | f19379fc06ced1f87249bc5927bb802cf9fb9fbf (diff) | |
download | xine-lib-3136e508a2311641f35836029c8dbd05abc99c0b.tar.gz xine-lib-3136e508a2311641f35836029c8dbd05abc99c0b.tar.bz2 |
vo_opengl2: simplify fragment shaders.
That 0.5 thing is OK as all texture coordinates refer to the middle of a pixel.
However, we dont need abs() as the diff already is 0.0 <= diff < 1.0 .
Diffstat (limited to 'po')
0 files changed, 0 insertions, 0 deletions