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authorTorsten Jager <t.jager@gmx.de>2014-05-02 15:03:50 +0200
committerTorsten Jager <t.jager@gmx.de>2014-05-02 15:03:50 +0200
commit3136e508a2311641f35836029c8dbd05abc99c0b (patch)
treef161a069d9f1ef7aecbba45abf108fab38f8b7bd /po
parentf19379fc06ced1f87249bc5927bb802cf9fb9fbf (diff)
downloadxine-lib-3136e508a2311641f35836029c8dbd05abc99c0b.tar.gz
xine-lib-3136e508a2311641f35836029c8dbd05abc99c0b.tar.bz2
vo_opengl2: simplify fragment shaders.
That 0.5 thing is OK as all texture coordinates refer to the middle of a pixel. However, we dont need abs() as the diff already is 0.0 <= diff < 1.0 .
Diffstat (limited to 'po')
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