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path: root/src/audio_out/audio_directx_out.c
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/* 
 * Copyright (C) 2000-2001 the xine project
 * 
 * This file is part of xine, a unix video player.
 * 
 * xine is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 * 
 * xine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA
 *
 * audio_directx_out.c, direct sound audio output plugin for xine
 * by Matthew Grooms <elon@altavista.com>
 */

typedef unsigned char boolean;

#include <windows.h>
#include <dsound.h>
#include "audio_out.h"
#include "xine_internal.h"


#if (0)
#define LOG 1
#endif

#define MAX_CHANNELS		6
#define MAX_BITS			16
#define MAX_SAMPLE_RATE		44100
#define SOUND_BUFFER_DIV	32
#define SOUND_BUFFER_MAX	MAX_CHANNELS * MAX_BITS * MAX_SAMPLE_RATE / SOUND_BUFFER_DIV

#define DSBUFF_INIT		0
#define DSBUFF_LEFT		1
#define DSBUFF_RIGHT	2

#define AO_DIRECTX_IFACE_VERSION 7

// -----------------------------------------
//
//  ao_directx driver struct
//
// -----------------------------------------

typedef struct ao_directx_s
{
	ao_driver_t		ao_driver;

	int				capabilities;

	// directx objects

    LPDIRECTSOUND       dsobj;
    LPDIRECTSOUNDBUFFER dsbuffer;
	DSBCAPS				dsbcaps;
    LPDIRECTSOUNDNOTIFY notify;
	DSBPOSITIONNOTIFY	notify_events[ 2 ];

	// buffer vars

    long	buffer_size;
    long	buffer_init;
	int		write_status;
    long	write_pos;

	uint8_t  	prebuff[ SOUND_BUFFER_MAX ];
	uint32_t 	prebuff_size;

	// current buffer properties

	int		bits;
	int		rate;
	int		chnn;
	int		frsz;

	// current mixer settings

	int		mute;
	int		volume;

}ao_directx_t;

typedef struct {
  audio_driver_class_t driver_class;

  config_values_t     *config;

  char *device_name;
} audiox_class_t;

// -------------------------------------------
//
//  BEGIN : Direct Sound and win32 handlers
//          for xine audio output plugins.
//
// -------------------------------------------

boolean		CreateDirectSound( ao_directx_t * ao_directx );
void		DestroyDirectSound( ao_directx_t * ao_directx );
boolean		CreateSoundBuffer( ao_directx_t * ao_directx );
void		DestroySoundBuffer( ao_directx_t * ao_directx );
uint32_t	FillSoundBuffer( ao_directx_t * ao_directx, int code, unsigned char * samples );

//  Display formatted error message in 
//  popup message box.

void Error( HWND hwnd, LPSTR szfmt, ... )
{
    char tempbuff[ 256 ];
    *tempbuff = 0;
    wvsprintf(	&tempbuff[ strlen( tempbuff ) ], szfmt, ( char * )( &szfmt + 1 ) );
    MessageBox( hwnd, tempbuff, "Error", MB_ICONERROR | MB_OK | MB_APPLMODAL | MB_SYSTEMMODAL );
}

//  Create our direct sound object and
//  set the cooperative level.

boolean CreateDirectSound( ao_directx_t * ao_directx )
{
	DSCAPS	dscaps;
	HWND	hxinewnd;

#ifdef LOG
	printf("audio_directx_out: CreateDirectSound(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	// create direct sound object

	if( DirectSoundCreate( 0, &ao_directx->dsobj, 0 ) != DS_OK )
    {
		Error( 0, "DirectSoundCreate : Unable to create direct sound object" );
#ifdef LOG
		printf("audio_directx_out: CreateDirectSound() Exit! Returning False\n");
#endif
        return FALSE;
    }


	// try to get our current xine window

	hxinewnd = FindWindow( "xinectrlwindow", "xine" );
	if( !hxinewnd )
		hxinewnd = GetDesktopWindow();

	// set direct sound cooperative level

    if( IDirectSound_SetCooperativeLevel( ao_directx->dsobj, hxinewnd, DSSCL_EXCLUSIVE ) != DS_OK )
    {
		Error( 0, "IDirectSound_SetCooperativeLevel : could not set direct sound cooperative level" );
#ifdef LOG
		printf("audio_directx_out: CreateDirectSound() Exit! Returning False\n");
#endif
        return FALSE;
    }

	// get the direct sound device caps

	memset( &dscaps, 0, sizeof( dscaps ) );
	dscaps.dwSize = sizeof( dscaps );
	if( IDirectSound_GetCaps( ao_directx->dsobj, &dscaps ) != DS_OK )
	{
		Error( 0, "IDirectSound_GetCaps : Unable to get direct sound device capabilities" );
#ifdef LOG
		printf("audio_directx_out: CreateDirectSound() Exit! Returning False\n");
#endif
        return FALSE;
	}

#ifdef LOG
	printf("audio_directx_out: CreateDirectSound() Exit! Returning True\n");
#endif
	return TRUE;
}

//  Destroy all direct sound allocated
//  resources.

void DestroyDirectSound( ao_directx_t * ao_directx )
{

#ifdef LOG
	printf("audio_directx_out: DestroyDirectSound(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	if( ao_directx->dsobj )
	{
#ifdef LOG
	printf("audio_directx_out: IDirectSound_Release()\n");
#endif

		IDirectSound_Release( ao_directx->dsobj );
		ao_directx->dsobj = 0;
	}

#ifdef LOG
	printf("audio_directx_out: DestroyDirectSound() Exit\n");
#endif

}

//  Used to create directx sound buffer,
//  notification events, and initialize
//  buffer to null sample data.

boolean CreateSoundBuffer( ao_directx_t * ao_directx )
{
	DSBUFFERDESC	dsbdesc;
	PCMWAVEFORMAT	pcmwf;

#ifdef LOG
	printf("audio_directx_out: CreateSoundBuffer(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	// calculate buffer and frame size

	ao_directx->frsz = ( ao_directx->bits / 8 ) * ao_directx->chnn;
	ao_directx->buffer_size = ( ao_directx->frsz * ao_directx->rate ) / SOUND_BUFFER_DIV;

	// release any existing sound buffer
	// related resources

	DestroySoundBuffer( ao_directx );
	
	// create a secondary sound buffer
	
    memset( &pcmwf, 0, sizeof( PCMWAVEFORMAT ) ); 
    pcmwf.wBitsPerSample = ( unsigned short ) ao_directx->bits;
    pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM; 
    pcmwf.wf.nChannels = ao_directx->chnn;
    pcmwf.wf.nSamplesPerSec = ao_directx->rate; 
    pcmwf.wf.nBlockAlign = ao_directx->frsz;
    pcmwf.wf.nAvgBytesPerSec = ao_directx->rate * ao_directx->frsz; 

    memset( &dsbdesc, 0, sizeof( DSBUFFERDESC ) ); 
    dsbdesc.dwSize = sizeof( DSBUFFERDESC ); 
    dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GLOBALFOCUS |
					  DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
    dsbdesc.dwBufferBytes = ao_directx->buffer_size;
    dsbdesc.lpwfxFormat = ( LPWAVEFORMATEX ) &pcmwf;

	if( IDirectSound_CreateSoundBuffer( ao_directx->dsobj, &dsbdesc, 
										&ao_directx->dsbuffer, 0 ) != DS_OK )
	{
		Error( 0, "IDirectSound_CreateSoundBuffer : Unable to create secondary sound buffer" );
        return FALSE;
	}

	// get the buffer capabilities

	memset( &ao_directx->dsbcaps, 0, sizeof( DSBCAPS ) );
	ao_directx->dsbcaps.dwSize = sizeof( DSBCAPS );

	if( IDirectSound_GetCaps( ao_directx->dsbuffer, &ao_directx->dsbcaps ) != DS_OK )
	{
		Error( 0, "IDirectSound_GetCaps : Unable to get secondary sound buffer capabilities" );
        return FALSE;
	}

	// create left side notification ( non-signaled )

	ao_directx->notify_events[ 0 ].hEventNotify = CreateEvent( NULL, FALSE, FALSE, NULL );

	// create right side notification ( signaled )

	ao_directx->notify_events[ 1 ].hEventNotify = CreateEvent( NULL, FALSE, FALSE, NULL );

	if( !ao_directx->notify_events[ 0 ].hEventNotify || !ao_directx->notify_events[ 1 ].hEventNotify )
	{
		Error( 0, "CreateEvent : Unable to create sound notification events" );
        return FALSE;
	}

	// get the direct sound notification interface

    if( IDirectSoundBuffer_QueryInterface( ao_directx->dsbuffer,
										   &IID_IDirectSoundNotify, 
										   (LPVOID *)&ao_directx->notify ) != DS_OK )
	{
		Error( 0, "IDirectSoundBuffer_QueryInterface : Unable to get notification interface" );
        return FALSE;
	}

	// set notification events

	ao_directx->notify_events[ 0 ].dwOffset = 0;
	ao_directx->notify_events[ 1 ].dwOffset = ao_directx->buffer_size / 2;

    if( IDirectSoundNotify_SetNotificationPositions(  ao_directx->notify, 2,
													  ao_directx->notify_events ) != DS_OK )
	{
		Error( 0, "IDirectSoundNotify_SetNotificationPositions : Unable to set notification positions" );
        return FALSE;
	}

	// DEBUG : set sound buffer volume

	if( IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MAX ) != DS_OK )
	{
		Error( 0, "IDirectSoundBuffer_SetVolume : Unable to set sound buffer volume" );
        return FALSE;
	}

	// initialize our sound buffer

	IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MIN );
	FillSoundBuffer( ao_directx, DSBUFF_INIT, 0 );

	return TRUE;

#ifdef LOG
	printf("audio_directx_out: CreateSoundBuffer() Exit\n");
#endif

}

//  Destroy all direct sound buffer allocated
//  resources.

void DestroySoundBuffer( ao_directx_t * ao_directx )
{
#ifdef LOG
	printf("audio_directx_out: DestroySoundBuffer(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	// stop our buffer and zero it out

	if( ao_directx->dsbuffer )
	{
		IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MIN );
		IDirectSoundBuffer_Stop( ao_directx->dsbuffer );
		FillSoundBuffer( ao_directx, DSBUFF_INIT, 0 );
	}

	// release our notification events

	if( ao_directx->notify_events[ 0 ].hEventNotify )
	{
		CloseHandle( ao_directx->notify_events[ 0 ].hEventNotify );
		ao_directx->notify_events[ 0 ].hEventNotify = 0;
	}

	if( ao_directx->notify_events[ 1 ].hEventNotify )
	{
		CloseHandle( ao_directx->notify_events[ 1 ].hEventNotify );
		ao_directx->notify_events[ 1 ].hEventNotify = 0;
	}

	// release our buffer notification interface

	if( ao_directx->notify )
	{
 		IDirectSoundNotify_Release( ao_directx->notify );
		ao_directx->notify = 0;
	}

	// release our direct sound buffer

	if( ao_directx->dsbuffer )
	{
 		IDirectSoundBuffer_Release( ao_directx->dsbuffer );
		ao_directx->dsbuffer = 0;
	}

#ifdef LOG
	printf("audio_directx_out: DestroySoundBuffer() Exit\n");
#endif

}

//  Used to fill our looping sound buffer
//  with data.

uint32_t FillSoundBuffer( ao_directx_t * ao_directx, int code, unsigned char * samples )
{
	uint8_t *	buff_pointer;	// pointer inside circular buffer
	uint32_t	buff_length;	// bytes locked by pointer
	uint32_t	half_size;		// half our sound buffer size
	uint32_t	result;			// error result

#ifdef LOG
	if ((void*)samples != (void*)0)
		printf("audio_directx_out: FillSoundBuffer(%08x, %d, Null) Enter\n", (unsigned long)ao_directx, code);	
	else
		printf("audio_directx_out: FillSoundBuffer(%08x, %d, Null) Enter\n", (unsigned long)ao_directx, code);	
#endif

	half_size = ao_directx->buffer_size / 2;

	if( code == DSBUFF_INIT )
	{
#ifdef LOG
		printf("audio_directx_out: FillSoundBuffer: DSBUFF_INIT\n");
#endif

		// set our new status code

		ao_directx->write_status = DSBUFF_RIGHT;

		// lock our sound buffer for write access

		result = IDirectSoundBuffer_Lock( ao_directx->dsbuffer,
										  0, 0,
										  &buff_pointer, &buff_length,
										  0, 0, DSBLOCK_ENTIREBUFFER );
		if( result  != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Lock : could not lock sound buffer" );
			return 0;
		}

		// clear our entire sound buffer

		memset( buff_pointer, 0, buff_length );

		// unlock our sound buffer

		if( IDirectSoundBuffer_Unlock( ao_directx->dsbuffer,
									   buff_pointer, buff_length,
									   0, 0 ) != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Unlock : could not unlock sound buffer" );
			return 0;
		}

		// start the buffer playing

		if( IDirectSoundBuffer_Play( ao_directx->dsbuffer, 0, 0, DSBPLAY_LOOPING ) != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Play : could not play sound buffer" );
			return 0 ;
		}
		else
			IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, ao_directx->volume );
	}
	else if( code == DSBUFF_LEFT )
	{
#ifdef LOG
		printf("audio_directx_out: FillSoundBuffer: DSBUFF_LEFT\n");
#endif
		// set our new status code

		ao_directx->write_status = DSBUFF_RIGHT;

		// lock our sound buffer for write access

		result = IDirectSoundBuffer_Lock( ao_directx->dsbuffer,
										  0, half_size,
										  &buff_pointer, &buff_length,
										  0, 0, 0 );
		if( result  != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Lock : could not lock sound buffer" );
			return 0;
		}

		// write data to our sound buffer

		memcpy( buff_pointer, samples, buff_length );

		// unlock our sound buffer

		if( IDirectSoundBuffer_Unlock( ao_directx->dsbuffer,
									   buff_pointer, buff_length,
									   0, 0 ) != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Unlock : could not unlock sound buffer" );
			return 0;
		}

	}
	else if( code == DSBUFF_RIGHT )
	{
#ifdef LOG
		printf("audio_directx_out: FillSoundBuffer: DSBUFF_RIGHT\n");
#endif
		// set our new status code

		ao_directx->write_status = DSBUFF_LEFT;

		// lock our sound buffer for write access

		result = IDirectSoundBuffer_Lock( ao_directx->dsbuffer,
										  half_size, half_size,
										  &buff_pointer, &buff_length,
										  0, 0, 0 );
		if( result  != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Lock : could not lock sound buffer" );
			return 0;
		}

		// write data to our sound buffer
	
		memcpy( buff_pointer, samples, buff_length );

		// unlock our sound buffer

		if( IDirectSoundBuffer_Unlock( ao_directx->dsbuffer,
									   buff_pointer, buff_length,
									   0, 0 ) != DS_OK )
		{
			Error( 0, "IDirectSoundBuffer_Unlock : could not unlock sound buffer" );
			return 0;
		}
	}

#ifdef LOG
	printf("audio_directx_out: FillSoundBuffer() Exit\n");
#endif

	return buff_length;
}

// -----------------------------------------
//
//  BEGIN : Xine driver audio output plugin
//          handlers.
//
// -----------------------------------------

static int ao_directx_control(ao_driver_t *this_gen, int cmd, ...) {

  ao_directx_t * ao_directx = ( ao_directx_t * ) this_gen;

  switch (cmd) 
  {

  case AO_CTRL_PLAY_PAUSE:
    break;

  case AO_CTRL_PLAY_RESUME:
    break;

  case AO_CTRL_FLUSH_BUFFERS:
    break;
  }

  return 0;
}



static int ao_directx_open( ao_driver_t * ao_driver, uint32_t bits, uint32_t rate, int mode )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;

#ifdef LOG
	printf("audio_directx_out: ao_directx_open(%08x, %d, %d, %d) Enter\n", (unsigned long)ao_directx, bits, rate, mode);
#endif
	// store input rate and bits

	ao_directx->bits = bits;
	ao_directx->rate = rate;
	
	// store channel count

	switch( mode )
	{
		case AO_CAP_MODE_MONO:
		ao_directx->chnn = 1;
		printf( "ao_directx : opened in AO_CAP_MODE_MONO mode\n" );
		break;

		case AO_CAP_MODE_STEREO:
		ao_directx->chnn = 2;
		printf( "ao_directx : opened in AO_CAP_MODE_STEREO mode\n" );
		break;

		case AO_CAP_MODE_4CHANNEL:
		ao_directx->chnn = 4;
		printf( "ao_directx : opened in AO_CAP_MODE_4CHANNEL mode\n" );
		break;

		case AO_CAP_MODE_5CHANNEL:
		ao_directx->chnn = 5;
		printf( "ao_directx : opened in AO_CAP_MODE_5CHANNEL mode\n" );
		break;

		case AO_CAP_MODE_5_1CHANNEL:
		ao_directx->chnn = 6;
		printf( "ao_directx : opened in AO_CAP_MODE_5_1CHANNEL mode\n" );
		break;

		case AO_CAP_MODE_A52:
		case AO_CAP_MODE_AC5:
		return 0;
	}

	CreateSoundBuffer( ao_directx );

#ifdef LOG
	printf("audio_directx_out: ao_directx_open() Exit! Returning ao_directx->rate=%d\n", ao_directx->rate);
#endif

	return ao_directx->rate;
}

static int ao_directx_num_channels( ao_driver_t * ao_driver )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
	return ao_directx->chnn;
}

static int ao_directx_bytes_per_frame( ao_driver_t * ao_driver )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
	return ao_directx->frsz;
}

static int ao_directx_get_gap_tolerance( ao_driver_t * ao_driver )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
	return 5000;
}

static int ao_directx_delay( ao_driver_t * ao_driver )
{
	DWORD	current_read;
	DWORD	bytes_left;
	DWORD	frames_left;

	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;

#ifdef LOG
	printf("audio_directx_out: ao_directx_delay(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	IDirectSoundBuffer_GetCurrentPosition( ao_directx->dsbuffer, &current_read, 0 );

	if( ao_directx->write_pos > current_read )
		bytes_left = ( ao_directx->write_pos - current_read );
	else
		bytes_left = ( ao_directx->write_pos + ao_directx->buffer_size - current_read );

	frames_left = ( ao_directx->prebuff_size + bytes_left ) / ao_directx->frsz;

#ifdef LOG
	printf("audio_directx_out: ao_directx_delay() Exit! Returning frames_left=%d\n", frames_left);
#endif

	return frames_left;
}

static int ao_directx_write( ao_driver_t * ao_driver, int16_t * frame_buffer, uint32_t num_frames )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;

	uint32_t	frame_bytes;	// how many bytes to lock
	uint32_t	wrote;			// number of bytes written
	uint32_t	half_size;		// half our sound buffer size

#ifdef LOG
	printf("audio_directx_out: ao_directx_write(%08x, %08x, %d) Enter\n", (unsigned long)ao_directx, (unsigned long)frame_buffer, num_frames);
#endif

	// zero write counter

	wrote = 0;

	// calculate how many bytes in frame_buffer

	frame_bytes = num_frames * ao_directx->frsz;

	// calculate half our buffer size

	half_size = ao_directx->buffer_size / 2;

	// fill audio prebuff

	memcpy( ao_directx->prebuff + ao_directx->prebuff_size, frame_buffer, frame_bytes );
	ao_directx->prebuff_size = ao_directx->prebuff_size + frame_bytes;

	// check to see if we have enough in prebuff to
	// fill half of our sound buffer

	while( ao_directx->prebuff_size >= half_size )
	{
		// write to our sound buffer

		if( ao_directx->write_status == DSBUFF_LEFT )
		{
			// wait for our read pointer to reach the right half
			// of our sound buffer, we only want to write to the
			// left side

			WaitForSingleObject( ao_directx->notify_events[ 1 ].hEventNotify, INFINITE );

			// fill left half of our buffer

			wrote = FillSoundBuffer( ao_directx, DSBUFF_LEFT, ao_directx->prebuff );
		}
		else if( ao_directx->write_status == DSBUFF_RIGHT )
		{
			// wait for our read pointer to reach the left half,
			// of our sound buffer, we only want to write to the
			// right side

			WaitForSingleObject( ao_directx->notify_events[ 0 ].hEventNotify, INFINITE );

			// fill right half of our buffer

			wrote = FillSoundBuffer( ao_directx, DSBUFF_RIGHT, ao_directx->prebuff );
		}

		// calc bytes written and store position for next write

		ao_directx->write_pos = ( ao_directx->write_pos + wrote ) % ao_directx->buffer_size;

		// copy remaining contents of prebuff and recalc size

		memcpy( ao_directx->prebuff, ao_directx->prebuff + wrote, ao_directx->prebuff_size - wrote );
		ao_directx->prebuff_size = ao_directx->prebuff_size - wrote;
	}

#ifdef LOG
	printf("audio_directx_out: ao_directx_write() Exit! Returning num_frmaes=%d\n", num_frames);
#endif

	return num_frames;
}

static void ao_directx_close( ao_driver_t * ao_driver )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;

#ifdef LOG
	printf("audio_directx_out: ao_directx_close(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	// release any existing sound buffer
	// related resources

	DestroySoundBuffer( ao_directx );

#ifdef LOG
	printf("audio_directx_out: ao_directx_close() Exit!\n");
#endif

}

static uint32_t ao_directx_get_capabilities( ao_driver_t * ao_driver )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
	return AO_CAP_MODE_STEREO | AO_CAP_MIXER_VOL | AO_CAP_PCM_VOL | AO_CAP_MUTE_VOL;
}

static void ao_directx_exit( ao_driver_t * ao_driver )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;

#ifdef LOG
	printf("audio_directx_out: ao_directx_exit(%08x) Enter\n", (unsigned long)ao_directx);
#endif

	// release any existing sound buffer
	// related resources

	DestroySoundBuffer( ao_directx );

	// release any existing direct sound
	// related resources

	DestroyDirectSound( ao_directx );

	// free our driver

	free( ao_directx );

#ifdef LOG
	printf("audio_directx_out: ao_directx_exit() Exit!\n");
#endif

}

static int ao_directx_get_property( ao_driver_t * ao_driver, int property )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
	return 0;
}

static int ao_directx_set_property( ao_driver_t * ao_driver, int property, int value )
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;

#ifdef LOG
	printf("audio_directx_out: ao_directx_set_property(%08x, %d, %d) Enter\n", (unsigned long)ao_directx, property, value);
#endif

	switch( property )
	{
		case AO_PROP_PCM_VOL:
		case AO_PROP_MIXER_VOL:
#ifdef LOG
			printf("audio_directx_out: ao_directx_set_property: AO_PROP_PCM_VOL|AO_PROP_MIXER_VOL\n");
#endif

			ao_directx->volume = value * ( DSBVOLUME_MIN / 100 / 3);

			if( !ao_directx->mute && ao_directx->dsbuffer )
				IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, ao_directx->volume );

			printf( "ao_directx : volume set to %d - directX volume = %d\n", value, ao_directx->volume);

			return value;

		break;

		case AO_PROP_MUTE_VOL:

#ifdef LOG
			printf("audio_directx_out: ao_directx_set_property: AO_PROP_MUTE_VOL\n");
#endif

			ao_directx->mute = value;

			if( !ao_directx->mute && ao_directx->dsbuffer )
				IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, ao_directx->volume );

			if( ao_directx->mute && ao_directx->dsbuffer )
				IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MIN );

			printf( "ao_directx : mute toggled" );

			return value;

		break;
	}

#ifdef LOG
	printf("audio_directx_out: ao_directx_set_property() Exit! Returning ~value=%d\n", ~value);
#endif

	return ~value;
}

static ao_driver_t *open_plugin (audio_driver_class_t *class_gen, const void *data)
{
	ao_directx_t * ao_directx = ( ao_directx_t * ) malloc( sizeof( ao_directx_t ) );
	memset( ao_directx, 0, sizeof( ao_directx_t ) );

#ifdef LOG
	printf("audio_directx_out: open_plugin(%08x, %08x) Enter\n", (unsigned long)class_gen, (unsigned long)data);
	printf("audio_directx_out: open_plugin: ao_directx=%08x\n", (unsigned long)ao_directx);
#endif

	ao_directx->ao_driver.get_capabilities	= ao_directx_get_capabilities;
	ao_directx->ao_driver.get_property		= ao_directx_get_property;
	ao_directx->ao_driver.set_property		= ao_directx_set_property;
	ao_directx->ao_driver.open				= ao_directx_open;
	ao_directx->ao_driver.num_channels		= ao_directx_num_channels;
	ao_directx->ao_driver.bytes_per_frame	= ao_directx_bytes_per_frame;
	ao_directx->ao_driver.delay				= ao_directx_delay;
	ao_directx->ao_driver.write				= ao_directx_write;
	ao_directx->ao_driver.close				= ao_directx_close;
	ao_directx->ao_driver.exit				= ao_directx_exit;
	ao_directx->ao_driver.get_gap_tolerance	= ao_directx_get_gap_tolerance;
    ao_directx->ao_driver.control	     	= ao_directx_control;

	CreateDirectSound( ao_directx );

#ifdef LOG
	printf("audio_directx_out: open_plugin() Exit! Returning ao_directx=%08x\n", (unsigned long)ao_directx);
#endif

	return ( ao_driver_t * ) ao_directx;
}

static char* get_identifier (video_driver_class_t *this_gen) {
  return "DirectX";
}

static char* get_description (audio_driver_class_t *this_gen) {
  return _("xine audio output plugin for win32 using directx");
}

static void dispose_class (audio_driver_class_t *this_gen) {

  audiox_class_t *audiox = (audiox_class_t *) this_gen;
  free (audiox);
}

static void *init_class (xine_t *xine, void *data) {

    audiox_class_t    *audiox;
    char*             device_name;

#ifdef LOG
	printf("audio_directx_out: init_class() Enter\n");
#endif

    device_name = xine->config->register_string(xine->config,
					"audio.directx_device", "/dev/audio_directx",
					_("xine audio output plugin for win32 using directx"), 
					NULL, 10, NULL, NULL);
    
  /*
   * from this point on, nothing should go wrong anymore
   */
  audiox = (audiox_class_t *) malloc (sizeof (audiox_class_t));
  memset( audiox, 0, sizeof( audiox_class_t ) );

  audiox->driver_class.open_plugin     = open_plugin;
  audiox->driver_class.get_identifier  = get_identifier;
  audiox->driver_class.get_description = get_description;
  audiox->driver_class.dispose         = dispose_class;

  audiox->config            = xine->config;
  audiox->device_name       = device_name;

#ifdef LOG
	printf("audio_directx_out: init_class() Exit! Returning audiox=%08x\n", audiox);
#endif
  
  return audiox;
}

static ao_info_t ao_info_directx = {
  1                    /* priority        */
};

/*
 * exported plugin catalog entry
 */
plugin_info_t xine_plugin_info[] = {
  /* type, API, "name", version, special_info, init_function */  
  { PLUGIN_AUDIO_OUT, AO_DIRECTX_IFACE_VERSION, "directx", XINE_VERSION_CODE, &ao_info_directx, init_class },
  { PLUGIN_NONE, 0, "", 0, NULL, NULL }
};