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|
/*
* Copyright (C) 2000-2001 the xine project
*
* This file is part of xine, a unix video player.
*
* xine is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* xine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*
* audio_directx_out.c, direct sound audio output plugin for xine
* by Matthew Grooms <elon@altavista.com>
*/
typedef unsigned char boolean;
#include <windows.h>
#include <dsound.h>
#include "audio_out.h"
#include "xine_internal.h"
#if (0)
#define LOG 1
#endif
#define MAX_CHANNELS 6
#define MAX_BITS 16
#define MAX_SAMPLE_RATE 44100
#define SOUND_BUFFER_DIV 32
#define SOUND_BUFFER_MAX MAX_CHANNELS * MAX_BITS * MAX_SAMPLE_RATE / SOUND_BUFFER_DIV
#define DSBUFF_INIT 0
#define DSBUFF_LEFT 1
#define DSBUFF_RIGHT 2
#define AO_DIRECTX_IFACE_VERSION 7
// -----------------------------------------
//
// ao_directx driver struct
//
// -----------------------------------------
typedef struct ao_directx_s
{
ao_driver_t ao_driver;
int capabilities;
// directx objects
LPDIRECTSOUND dsobj;
LPDIRECTSOUNDBUFFER dsbuffer;
DSBCAPS dsbcaps;
LPDIRECTSOUNDNOTIFY notify;
DSBPOSITIONNOTIFY notify_events[ 2 ];
// buffer vars
long buffer_size;
long buffer_init;
int write_status;
long write_pos;
uint8_t prebuff[ SOUND_BUFFER_MAX ];
uint32_t prebuff_size;
// current buffer properties
int bits;
int rate;
int chnn;
int frsz;
// current mixer settings
int mute;
int volume;
}ao_directx_t;
typedef struct {
audio_driver_class_t driver_class;
config_values_t *config;
char *device_name;
} audiox_class_t;
// -------------------------------------------
//
// BEGIN : Direct Sound and win32 handlers
// for xine audio output plugins.
//
// -------------------------------------------
boolean CreateDirectSound( ao_directx_t * ao_directx );
void DestroyDirectSound( ao_directx_t * ao_directx );
boolean CreateSoundBuffer( ao_directx_t * ao_directx );
void DestroySoundBuffer( ao_directx_t * ao_directx );
uint32_t FillSoundBuffer( ao_directx_t * ao_directx, int code, unsigned char * samples );
// Display formatted error message in
// popup message box.
void Error( HWND hwnd, LPSTR szfmt, ... )
{
char tempbuff[ 256 ];
*tempbuff = 0;
wvsprintf( &tempbuff[ strlen( tempbuff ) ], szfmt, ( char * )( &szfmt + 1 ) );
MessageBox( hwnd, tempbuff, "Error", MB_ICONERROR | MB_OK | MB_APPLMODAL | MB_SYSTEMMODAL );
}
// Create our direct sound object and
// set the cooperative level.
boolean CreateDirectSound( ao_directx_t * ao_directx )
{
DSCAPS dscaps;
HWND hxinewnd;
#ifdef LOG
printf("audio_directx_out: CreateDirectSound(%08x) Enter\n", (unsigned long)ao_directx);
#endif
// create direct sound object
if( DirectSoundCreate( 0, &ao_directx->dsobj, 0 ) != DS_OK )
{
Error( 0, "DirectSoundCreate : Unable to create direct sound object" );
#ifdef LOG
printf("audio_directx_out: CreateDirectSound() Exit! Returning False\n");
#endif
return FALSE;
}
// try to get our current xine window
hxinewnd = FindWindow( "xinectrlwindow", "xine" );
if( !hxinewnd )
hxinewnd = GetDesktopWindow();
// set direct sound cooperative level
if( IDirectSound_SetCooperativeLevel( ao_directx->dsobj, hxinewnd, DSSCL_EXCLUSIVE ) != DS_OK )
{
Error( 0, "IDirectSound_SetCooperativeLevel : could not set direct sound cooperative level" );
#ifdef LOG
printf("audio_directx_out: CreateDirectSound() Exit! Returning False\n");
#endif
return FALSE;
}
// get the direct sound device caps
memset( &dscaps, 0, sizeof( dscaps ) );
dscaps.dwSize = sizeof( dscaps );
if( IDirectSound_GetCaps( ao_directx->dsobj, &dscaps ) != DS_OK )
{
Error( 0, "IDirectSound_GetCaps : Unable to get direct sound device capabilities" );
#ifdef LOG
printf("audio_directx_out: CreateDirectSound() Exit! Returning False\n");
#endif
return FALSE;
}
#ifdef LOG
printf("audio_directx_out: CreateDirectSound() Exit! Returning True\n");
#endif
return TRUE;
}
// Destroy all direct sound allocated
// resources.
void DestroyDirectSound( ao_directx_t * ao_directx )
{
#ifdef LOG
printf("audio_directx_out: DestroyDirectSound(%08x) Enter\n", (unsigned long)ao_directx);
#endif
if( ao_directx->dsobj )
{
#ifdef LOG
printf("audio_directx_out: IDirectSound_Release()\n");
#endif
IDirectSound_Release( ao_directx->dsobj );
ao_directx->dsobj = 0;
}
#ifdef LOG
printf("audio_directx_out: DestroyDirectSound() Exit\n");
#endif
}
// Used to create directx sound buffer,
// notification events, and initialize
// buffer to null sample data.
boolean CreateSoundBuffer( ao_directx_t * ao_directx )
{
DSBUFFERDESC dsbdesc;
PCMWAVEFORMAT pcmwf;
#ifdef LOG
printf("audio_directx_out: CreateSoundBuffer(%08x) Enter\n", (unsigned long)ao_directx);
#endif
// calculate buffer and frame size
ao_directx->frsz = ( ao_directx->bits / 8 ) * ao_directx->chnn;
ao_directx->buffer_size = ( ao_directx->frsz * ao_directx->rate ) / SOUND_BUFFER_DIV;
// release any existing sound buffer
// related resources
DestroySoundBuffer( ao_directx );
// create a secondary sound buffer
memset( &pcmwf, 0, sizeof( PCMWAVEFORMAT ) );
pcmwf.wBitsPerSample = ( unsigned short ) ao_directx->bits;
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = ao_directx->chnn;
pcmwf.wf.nSamplesPerSec = ao_directx->rate;
pcmwf.wf.nBlockAlign = ao_directx->frsz;
pcmwf.wf.nAvgBytesPerSec = ao_directx->rate * ao_directx->frsz;
memset( &dsbdesc, 0, sizeof( DSBUFFERDESC ) );
dsbdesc.dwSize = sizeof( DSBUFFERDESC );
dsbdesc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_GLOBALFOCUS |
DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY;
dsbdesc.dwBufferBytes = ao_directx->buffer_size;
dsbdesc.lpwfxFormat = ( LPWAVEFORMATEX ) &pcmwf;
if( IDirectSound_CreateSoundBuffer( ao_directx->dsobj, &dsbdesc,
&ao_directx->dsbuffer, 0 ) != DS_OK )
{
Error( 0, "IDirectSound_CreateSoundBuffer : Unable to create secondary sound buffer" );
return FALSE;
}
// get the buffer capabilities
memset( &ao_directx->dsbcaps, 0, sizeof( DSBCAPS ) );
ao_directx->dsbcaps.dwSize = sizeof( DSBCAPS );
if( IDirectSound_GetCaps( ao_directx->dsbuffer, &ao_directx->dsbcaps ) != DS_OK )
{
Error( 0, "IDirectSound_GetCaps : Unable to get secondary sound buffer capabilities" );
return FALSE;
}
// create left side notification ( non-signaled )
ao_directx->notify_events[ 0 ].hEventNotify = CreateEvent( NULL, FALSE, FALSE, NULL );
// create right side notification ( signaled )
ao_directx->notify_events[ 1 ].hEventNotify = CreateEvent( NULL, FALSE, FALSE, NULL );
if( !ao_directx->notify_events[ 0 ].hEventNotify || !ao_directx->notify_events[ 1 ].hEventNotify )
{
Error( 0, "CreateEvent : Unable to create sound notification events" );
return FALSE;
}
// get the direct sound notification interface
if( IDirectSoundBuffer_QueryInterface( ao_directx->dsbuffer,
&IID_IDirectSoundNotify,
(LPVOID *)&ao_directx->notify ) != DS_OK )
{
Error( 0, "IDirectSoundBuffer_QueryInterface : Unable to get notification interface" );
return FALSE;
}
// set notification events
ao_directx->notify_events[ 0 ].dwOffset = 0;
ao_directx->notify_events[ 1 ].dwOffset = ao_directx->buffer_size / 2;
if( IDirectSoundNotify_SetNotificationPositions( ao_directx->notify, 2,
ao_directx->notify_events ) != DS_OK )
{
Error( 0, "IDirectSoundNotify_SetNotificationPositions : Unable to set notification positions" );
return FALSE;
}
// DEBUG : set sound buffer volume
if( IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MAX ) != DS_OK )
{
Error( 0, "IDirectSoundBuffer_SetVolume : Unable to set sound buffer volume" );
return FALSE;
}
// initialize our sound buffer
IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MIN );
FillSoundBuffer( ao_directx, DSBUFF_INIT, 0 );
return TRUE;
#ifdef LOG
printf("audio_directx_out: CreateSoundBuffer() Exit\n");
#endif
}
// Destroy all direct sound buffer allocated
// resources.
void DestroySoundBuffer( ao_directx_t * ao_directx )
{
#ifdef LOG
printf("audio_directx_out: DestroySoundBuffer(%08x) Enter\n", (unsigned long)ao_directx);
#endif
// stop our buffer and zero it out
if( ao_directx->dsbuffer )
{
IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MIN );
IDirectSoundBuffer_Stop( ao_directx->dsbuffer );
FillSoundBuffer( ao_directx, DSBUFF_INIT, 0 );
}
// release our notification events
if( ao_directx->notify_events[ 0 ].hEventNotify )
{
CloseHandle( ao_directx->notify_events[ 0 ].hEventNotify );
ao_directx->notify_events[ 0 ].hEventNotify = 0;
}
if( ao_directx->notify_events[ 1 ].hEventNotify )
{
CloseHandle( ao_directx->notify_events[ 1 ].hEventNotify );
ao_directx->notify_events[ 1 ].hEventNotify = 0;
}
// release our buffer notification interface
if( ao_directx->notify )
{
IDirectSoundNotify_Release( ao_directx->notify );
ao_directx->notify = 0;
}
// release our direct sound buffer
if( ao_directx->dsbuffer )
{
IDirectSoundBuffer_Release( ao_directx->dsbuffer );
ao_directx->dsbuffer = 0;
}
#ifdef LOG
printf("audio_directx_out: DestroySoundBuffer() Exit\n");
#endif
}
// Used to fill our looping sound buffer
// with data.
uint32_t FillSoundBuffer( ao_directx_t * ao_directx, int code, unsigned char * samples )
{
uint8_t * buff_pointer; // pointer inside circular buffer
uint32_t buff_length; // bytes locked by pointer
uint32_t half_size; // half our sound buffer size
uint32_t result; // error result
#ifdef LOG
if ((void*)samples != (void*)0)
printf("audio_directx_out: FillSoundBuffer(%08x, %d, Null) Enter\n", (unsigned long)ao_directx, code);
else
printf("audio_directx_out: FillSoundBuffer(%08x, %d, Null) Enter\n", (unsigned long)ao_directx, code);
#endif
half_size = ao_directx->buffer_size / 2;
if( code == DSBUFF_INIT )
{
#ifdef LOG
printf("audio_directx_out: FillSoundBuffer: DSBUFF_INIT\n");
#endif
// set our new status code
ao_directx->write_status = DSBUFF_RIGHT;
// lock our sound buffer for write access
result = IDirectSoundBuffer_Lock( ao_directx->dsbuffer,
0, 0,
&buff_pointer, &buff_length,
0, 0, DSBLOCK_ENTIREBUFFER );
if( result != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Lock : could not lock sound buffer" );
return 0;
}
// clear our entire sound buffer
memset( buff_pointer, 0, buff_length );
// unlock our sound buffer
if( IDirectSoundBuffer_Unlock( ao_directx->dsbuffer,
buff_pointer, buff_length,
0, 0 ) != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Unlock : could not unlock sound buffer" );
return 0;
}
// start the buffer playing
if( IDirectSoundBuffer_Play( ao_directx->dsbuffer, 0, 0, DSBPLAY_LOOPING ) != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Play : could not play sound buffer" );
return 0 ;
}
else
IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, ao_directx->volume );
}
else if( code == DSBUFF_LEFT )
{
#ifdef LOG
printf("audio_directx_out: FillSoundBuffer: DSBUFF_LEFT\n");
#endif
// set our new status code
ao_directx->write_status = DSBUFF_RIGHT;
// lock our sound buffer for write access
result = IDirectSoundBuffer_Lock( ao_directx->dsbuffer,
0, half_size,
&buff_pointer, &buff_length,
0, 0, 0 );
if( result != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Lock : could not lock sound buffer" );
return 0;
}
// write data to our sound buffer
memcpy( buff_pointer, samples, buff_length );
// unlock our sound buffer
if( IDirectSoundBuffer_Unlock( ao_directx->dsbuffer,
buff_pointer, buff_length,
0, 0 ) != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Unlock : could not unlock sound buffer" );
return 0;
}
}
else if( code == DSBUFF_RIGHT )
{
#ifdef LOG
printf("audio_directx_out: FillSoundBuffer: DSBUFF_RIGHT\n");
#endif
// set our new status code
ao_directx->write_status = DSBUFF_LEFT;
// lock our sound buffer for write access
result = IDirectSoundBuffer_Lock( ao_directx->dsbuffer,
half_size, half_size,
&buff_pointer, &buff_length,
0, 0, 0 );
if( result != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Lock : could not lock sound buffer" );
return 0;
}
// write data to our sound buffer
memcpy( buff_pointer, samples, buff_length );
// unlock our sound buffer
if( IDirectSoundBuffer_Unlock( ao_directx->dsbuffer,
buff_pointer, buff_length,
0, 0 ) != DS_OK )
{
Error( 0, "IDirectSoundBuffer_Unlock : could not unlock sound buffer" );
return 0;
}
}
#ifdef LOG
printf("audio_directx_out: FillSoundBuffer() Exit\n");
#endif
return buff_length;
}
// -----------------------------------------
//
// BEGIN : Xine driver audio output plugin
// handlers.
//
// -----------------------------------------
static int ao_directx_control(ao_driver_t *this_gen, int cmd, ...) {
ao_directx_t * ao_directx = ( ao_directx_t * ) this_gen;
switch (cmd)
{
case AO_CTRL_PLAY_PAUSE:
break;
case AO_CTRL_PLAY_RESUME:
break;
case AO_CTRL_FLUSH_BUFFERS:
break;
}
return 0;
}
static int ao_directx_open( ao_driver_t * ao_driver, uint32_t bits, uint32_t rate, int mode )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
#ifdef LOG
printf("audio_directx_out: ao_directx_open(%08x, %d, %d, %d) Enter\n", (unsigned long)ao_directx, bits, rate, mode);
#endif
// store input rate and bits
ao_directx->bits = bits;
ao_directx->rate = rate;
// store channel count
switch( mode )
{
case AO_CAP_MODE_MONO:
ao_directx->chnn = 1;
printf( "ao_directx : opened in AO_CAP_MODE_MONO mode\n" );
break;
case AO_CAP_MODE_STEREO:
ao_directx->chnn = 2;
printf( "ao_directx : opened in AO_CAP_MODE_STEREO mode\n" );
break;
case AO_CAP_MODE_4CHANNEL:
ao_directx->chnn = 4;
printf( "ao_directx : opened in AO_CAP_MODE_4CHANNEL mode\n" );
break;
case AO_CAP_MODE_5CHANNEL:
ao_directx->chnn = 5;
printf( "ao_directx : opened in AO_CAP_MODE_5CHANNEL mode\n" );
break;
case AO_CAP_MODE_5_1CHANNEL:
ao_directx->chnn = 6;
printf( "ao_directx : opened in AO_CAP_MODE_5_1CHANNEL mode\n" );
break;
case AO_CAP_MODE_A52:
case AO_CAP_MODE_AC5:
return 0;
}
CreateSoundBuffer( ao_directx );
#ifdef LOG
printf("audio_directx_out: ao_directx_open() Exit! Returning ao_directx->rate=%d\n", ao_directx->rate);
#endif
return ao_directx->rate;
}
static int ao_directx_num_channels( ao_driver_t * ao_driver )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
return ao_directx->chnn;
}
static int ao_directx_bytes_per_frame( ao_driver_t * ao_driver )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
return ao_directx->frsz;
}
static int ao_directx_get_gap_tolerance( ao_driver_t * ao_driver )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
return 5000;
}
static int ao_directx_delay( ao_driver_t * ao_driver )
{
DWORD current_read;
DWORD bytes_left;
DWORD frames_left;
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
#ifdef LOG
printf("audio_directx_out: ao_directx_delay(%08x) Enter\n", (unsigned long)ao_directx);
#endif
IDirectSoundBuffer_GetCurrentPosition( ao_directx->dsbuffer, ¤t_read, 0 );
if( ao_directx->write_pos > current_read )
bytes_left = ( ao_directx->write_pos - current_read );
else
bytes_left = ( ao_directx->write_pos + ao_directx->buffer_size - current_read );
frames_left = ( ao_directx->prebuff_size + bytes_left ) / ao_directx->frsz;
#ifdef LOG
printf("audio_directx_out: ao_directx_delay() Exit! Returning frames_left=%d\n", frames_left);
#endif
return frames_left;
}
static int ao_directx_write( ao_driver_t * ao_driver, int16_t * frame_buffer, uint32_t num_frames )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
uint32_t frame_bytes; // how many bytes to lock
uint32_t wrote; // number of bytes written
uint32_t half_size; // half our sound buffer size
#ifdef LOG
printf("audio_directx_out: ao_directx_write(%08x, %08x, %d) Enter\n", (unsigned long)ao_directx, (unsigned long)frame_buffer, num_frames);
#endif
// zero write counter
wrote = 0;
// calculate how many bytes in frame_buffer
frame_bytes = num_frames * ao_directx->frsz;
// calculate half our buffer size
half_size = ao_directx->buffer_size / 2;
// fill audio prebuff
memcpy( ao_directx->prebuff + ao_directx->prebuff_size, frame_buffer, frame_bytes );
ao_directx->prebuff_size = ao_directx->prebuff_size + frame_bytes;
// check to see if we have enough in prebuff to
// fill half of our sound buffer
while( ao_directx->prebuff_size >= half_size )
{
// write to our sound buffer
if( ao_directx->write_status == DSBUFF_LEFT )
{
// wait for our read pointer to reach the right half
// of our sound buffer, we only want to write to the
// left side
WaitForSingleObject( ao_directx->notify_events[ 1 ].hEventNotify, INFINITE );
// fill left half of our buffer
wrote = FillSoundBuffer( ao_directx, DSBUFF_LEFT, ao_directx->prebuff );
}
else if( ao_directx->write_status == DSBUFF_RIGHT )
{
// wait for our read pointer to reach the left half,
// of our sound buffer, we only want to write to the
// right side
WaitForSingleObject( ao_directx->notify_events[ 0 ].hEventNotify, INFINITE );
// fill right half of our buffer
wrote = FillSoundBuffer( ao_directx, DSBUFF_RIGHT, ao_directx->prebuff );
}
// calc bytes written and store position for next write
ao_directx->write_pos = ( ao_directx->write_pos + wrote ) % ao_directx->buffer_size;
// copy remaining contents of prebuff and recalc size
memcpy( ao_directx->prebuff, ao_directx->prebuff + wrote, ao_directx->prebuff_size - wrote );
ao_directx->prebuff_size = ao_directx->prebuff_size - wrote;
}
#ifdef LOG
printf("audio_directx_out: ao_directx_write() Exit! Returning num_frmaes=%d\n", num_frames);
#endif
return num_frames;
}
static void ao_directx_close( ao_driver_t * ao_driver )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
#ifdef LOG
printf("audio_directx_out: ao_directx_close(%08x) Enter\n", (unsigned long)ao_directx);
#endif
// release any existing sound buffer
// related resources
DestroySoundBuffer( ao_directx );
#ifdef LOG
printf("audio_directx_out: ao_directx_close() Exit!\n");
#endif
}
static uint32_t ao_directx_get_capabilities( ao_driver_t * ao_driver )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
return AO_CAP_MODE_STEREO | AO_CAP_MIXER_VOL | AO_CAP_PCM_VOL | AO_CAP_MUTE_VOL;
}
static void ao_directx_exit( ao_driver_t * ao_driver )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
#ifdef LOG
printf("audio_directx_out: ao_directx_exit(%08x) Enter\n", (unsigned long)ao_directx);
#endif
// release any existing sound buffer
// related resources
DestroySoundBuffer( ao_directx );
// release any existing direct sound
// related resources
DestroyDirectSound( ao_directx );
// free our driver
free( ao_directx );
#ifdef LOG
printf("audio_directx_out: ao_directx_exit() Exit!\n");
#endif
}
static int ao_directx_get_property( ao_driver_t * ao_driver, int property )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
return 0;
}
static int ao_directx_set_property( ao_driver_t * ao_driver, int property, int value )
{
ao_directx_t * ao_directx = ( ao_directx_t * ) ao_driver;
#ifdef LOG
printf("audio_directx_out: ao_directx_set_property(%08x, %d, %d) Enter\n", (unsigned long)ao_directx, property, value);
#endif
switch( property )
{
case AO_PROP_PCM_VOL:
case AO_PROP_MIXER_VOL:
#ifdef LOG
printf("audio_directx_out: ao_directx_set_property: AO_PROP_PCM_VOL|AO_PROP_MIXER_VOL\n");
#endif
ao_directx->volume = value * ( DSBVOLUME_MIN / 100 / 3);
if( !ao_directx->mute && ao_directx->dsbuffer )
IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, ao_directx->volume );
printf( "ao_directx : volume set to %d - directX volume = %d\n", value, ao_directx->volume);
return value;
break;
case AO_PROP_MUTE_VOL:
#ifdef LOG
printf("audio_directx_out: ao_directx_set_property: AO_PROP_MUTE_VOL\n");
#endif
ao_directx->mute = value;
if( !ao_directx->mute && ao_directx->dsbuffer )
IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, ao_directx->volume );
if( ao_directx->mute && ao_directx->dsbuffer )
IDirectSoundBuffer_SetVolume( ao_directx->dsbuffer, DSBVOLUME_MIN );
printf( "ao_directx : mute toggled" );
return value;
break;
}
#ifdef LOG
printf("audio_directx_out: ao_directx_set_property() Exit! Returning ~value=%d\n", ~value);
#endif
return ~value;
}
static ao_driver_t *open_plugin (audio_driver_class_t *class_gen, const void *data)
{
ao_directx_t * ao_directx = ( ao_directx_t * ) malloc( sizeof( ao_directx_t ) );
memset( ao_directx, 0, sizeof( ao_directx_t ) );
#ifdef LOG
printf("audio_directx_out: open_plugin(%08x, %08x) Enter\n", (unsigned long)class_gen, (unsigned long)data);
printf("audio_directx_out: open_plugin: ao_directx=%08x\n", (unsigned long)ao_directx);
#endif
ao_directx->ao_driver.get_capabilities = ao_directx_get_capabilities;
ao_directx->ao_driver.get_property = ao_directx_get_property;
ao_directx->ao_driver.set_property = ao_directx_set_property;
ao_directx->ao_driver.open = ao_directx_open;
ao_directx->ao_driver.num_channels = ao_directx_num_channels;
ao_directx->ao_driver.bytes_per_frame = ao_directx_bytes_per_frame;
ao_directx->ao_driver.delay = ao_directx_delay;
ao_directx->ao_driver.write = ao_directx_write;
ao_directx->ao_driver.close = ao_directx_close;
ao_directx->ao_driver.exit = ao_directx_exit;
ao_directx->ao_driver.get_gap_tolerance = ao_directx_get_gap_tolerance;
ao_directx->ao_driver.control = ao_directx_control;
CreateDirectSound( ao_directx );
#ifdef LOG
printf("audio_directx_out: open_plugin() Exit! Returning ao_directx=%08x\n", (unsigned long)ao_directx);
#endif
return ( ao_driver_t * ) ao_directx;
}
static char* get_identifier (video_driver_class_t *this_gen) {
return "DirectX";
}
static char* get_description (audio_driver_class_t *this_gen) {
return _("xine audio output plugin for win32 using directx");
}
static void dispose_class (audio_driver_class_t *this_gen) {
audiox_class_t *audiox = (audiox_class_t *) this_gen;
free (audiox);
}
static void *init_class (xine_t *xine, void *data) {
audiox_class_t *audiox;
char* device_name;
#ifdef LOG
printf("audio_directx_out: init_class() Enter\n");
#endif
device_name = xine->config->register_string(xine->config,
"audio.directx_device", "/dev/audio_directx",
_("xine audio output plugin for win32 using directx"),
NULL, 10, NULL, NULL);
/*
* from this point on, nothing should go wrong anymore
*/
audiox = (audiox_class_t *) malloc (sizeof (audiox_class_t));
memset( audiox, 0, sizeof( audiox_class_t ) );
audiox->driver_class.open_plugin = open_plugin;
audiox->driver_class.get_identifier = get_identifier;
audiox->driver_class.get_description = get_description;
audiox->driver_class.dispose = dispose_class;
audiox->config = xine->config;
audiox->device_name = device_name;
#ifdef LOG
printf("audio_directx_out: init_class() Exit! Returning audiox=%08x\n", audiox);
#endif
return audiox;
}
static ao_info_t ao_info_directx = {
1 /* priority */
};
/*
* exported plugin catalog entry
*/
plugin_info_t xine_plugin_info[] = {
/* type, API, "name", version, special_info, init_function */
{ PLUGIN_AUDIO_OUT, AO_DIRECTX_IFACE_VERSION, "directx", XINE_VERSION_CODE, &ao_info_directx, init_class },
{ PLUGIN_NONE, 0, "", 0, NULL, NULL }
};
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