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/*
* Copyright (C) 2004 the xine project
*
* This file is part of xine, a free video player.
*
* xine is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* xine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*
* Written by Daniel Mack <xine@zonque.org>
*
* Most parts of this code were taken from VLC, http://www.videolan.org
* Thanks for the good research!
*/
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <OpenGL/gl.h>
#import <OpenGL/glext.h>
#import "video_window.h"
NSString *XineViewDidResizeNotification = @"XineViewDidResizeNotification";
#define DEFAULT_VIDEO_WINDOW_SIZE (NSMakeSize(320, 200))
@implementation XineVideoWindow
- (void) setContentSize: (NSSize) size {
[xineView setViewSizeInMainThread:size];
[super setContentSize: size];
}
- (id) init
{
return [self initWithContentSize:DEFAULT_VIDEO_WINDOW_SIZE];
}
- (id) initWithContentSize:(NSSize)size
{
NSScreen *screen = [NSScreen mainScreen];
NSSize screen_size = [screen frame].size;
/* make a centered window */
NSRect frame;
frame.size = size;
frame.origin.x = (screen_size.width - frame.size.width) / 2;
frame.origin.y = (screen_size.height - frame.size.height) / 2;
unsigned int style_mask = NSTitledWindowMask | NSMiniaturizableWindowMask |
NSClosableWindowMask | NSResizableWindowMask;
return ([self initWithContentRect:frame styleMask:style_mask
backing:NSBackingStoreBuffered defer:NO
screen:screen]);
}
- (id) initWithContentRect: (NSRect)rect
styleMask:(unsigned int)styleMask
backing:(NSBackingStoreType)bufferingType
defer:(BOOL)flag
screen:(NSScreen *)aScreen {
self = [super initWithContentRect: rect
styleMask: styleMask
backing: bufferingType
defer: flag
screen: aScreen];
xineView = [[XineOpenGLView alloc] initWithFrame:rect];
[xineView setResizeViewOnVideoSizeChange:YES];
/* receive notifications about window resizing from the xine view */
[xineView setDelegate:self];
[self setContentView: xineView];
[self setTitle: @"xine video output"];
return self;
}
- (void) dealloc
{
[xineView release];
xineView = nil;
[super dealloc];
}
- (XineOpenGLView *) xineView {
return xineView;
}
- (NSRect)windowWillUseStandardFrame:(NSWindow *)sender
defaultFrame:(NSRect)defaultFrame
{
NSSize screen_size, video_size;
NSRect standard_frame;
if ([xineView isFullScreen])
return defaultFrame;
screen_size = defaultFrame.size;
video_size = [xineView videoSize];
if (screen_size.width / screen_size.height >
video_size.width / video_size.height) {
standard_frame.size.width = video_size.width *
(screen_size.height / video_size.height);
standard_frame.size.height = screen_size.height;
} else {
standard_frame.size.width = screen_size.width;
standard_frame.size.height = video_size.height *
(screen_size.width / video_size.width);
}
standard_frame.origin.x =
(screen_size.width - standard_frame.size.width) / 2;
standard_frame.origin.y =
(screen_size.height - standard_frame.size.height) / 2;
return standard_frame;
}
/* Delegate methods */
- (void) xineViewDidResize:(NSNotification *)note {
NSRect frame = [self frame];
frame.size = [[self contentView] frame].size;
[self setFrame:[self frameRectForContentRect:frame] display:YES];
}
@end /* XineVideoWindow */
@implementation XineOpenGLView
- (void) setKeepsVideoAspectRatio:(BOOL)flag
{
keepsVideoAspectRatio = flag;
}
- (BOOL) keepsVideoAspectRatio
{
return keepsVideoAspectRatio;
}
- (void) setResizeViewOnVideoSizeChange:(BOOL)flag
{
resizeViewOnVideoSizeChange = flag;
}
- (BOOL) resizeViewOnVideoSizeChange
{
return resizeViewOnVideoSizeChange;
}
- (BOOL)mouseDownCanMoveWindow {
return YES;
}
- (NSSize)videoSize {
return NSMakeSize(video_width, video_height);
}
- (void) displayTexture {
if ([self lockFocusIfCanDraw]) {
[self drawRect: [self bounds]];
[self reloadTexture];
[self unlockFocus];
}
}
- (id) initWithFrame: (NSRect) frame {
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAWindow,
0
};
NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attribs];
if (!fmt) {
printf ("Cannot create NSOpenGLPixelFormat\n");
return nil;
}
self = [super initWithFrame:frame pixelFormat:fmt];
currentContext = [self openGLContext];
[currentContext makeCurrentContext];
[mutex lock];
[currentContext update];
[mutex unlock];
i_texture = 0;
initDone = NO;
isFullScreen = NO;
video_width = frame.size.width;
video_height = frame.size.height;
texture_buffer = nil;
mutex = [[NSLock alloc] init];
[self initTextures];
/* Black background */
glClearColor (0.0, 0.0, 0.0, 0.0);
return self;
}
- (id) initWithCoder:(NSCoder *)coder
{
[super initWithCoder:coder];
self = [self initWithFrame:[self frame]];
keepsVideoAspectRatio = [coder decodeBoolForKey:@"keepsVideoAspectRatio"];
resizeViewOnVideoSizeChange = [coder decodeBoolForKey:
@"resizeViewOnVideoSizeChange"];
return self;
}
- (void) encodeWithCoder:(NSCoder *)coder
{
[coder encodeBool:keepsVideoAspectRatio forKey:@"keepsVideoAspectRatio"];
[coder encodeBool:resizeViewOnVideoSizeChange
forKey:@"resizeViewOnVideoSizeChange"];
[super encodeWithCoder:coder];
}
- (void) dealloc {
if (texture_buffer)
free (texture_buffer);
if (fullScreenContext) {
[NSOpenGLContext clearCurrentContext];
[mutex lock];
[fullScreenContext clearDrawable];
[fullScreenContext release];
[mutex unlock];
if (currentContext == fullScreenContext) currentContext = nil;
fullScreenContext = nil;
}
if (currentContext) {
[NSOpenGLContext clearCurrentContext];
[mutex lock];
[currentContext clearDrawable];
[currentContext release];
[mutex unlock];
currentContext = nil;
}
[mutex dealloc];
// Enabling the [super dealloc] below (which should be correct behaviour)
// crashes -- not sure why ...
//
// [super dealloc];
//
// Maybe dealloc in main thread?
}
- (void) reshape {
[mutex lock];
if (!initDone) {
[mutex unlock];
return;
}
[currentContext makeCurrentContext];
NSRect bounds = [self bounds];
glViewport (0, 0, bounds.size.width, bounds.size.height);
[mutex unlock];
}
- (void) setNormalSize {
NSSize size;
if (isFullScreen)
return;
size.width = video_width;
size.height = video_height;
[self setViewSizeInMainThread:size];
}
- (void) setHalfSize {
NSSize size;
if (isFullScreen)
return;
size.width = video_width / 2;
size.height = video_height / 2;
[self setViewSizeInMainThread:size];
}
- (void) setDoubleSize {
NSSize size;
if (isFullScreen)
return;
size.width = video_width * 2;
size.height = video_height * 2;
[self setViewSizeInMainThread:size];
}
- (void) initTextures {
[mutex lock];
[currentContext makeCurrentContext];
/* Free previous texture if any */
if (i_texture)
glDeleteTextures (1, &i_texture);
if (texture_buffer)
texture_buffer = realloc (texture_buffer, sizeof (char) *
video_width * video_height * 3);
else
texture_buffer = malloc (sizeof (char) *
video_width * video_height * 3);
/* Create textures */
glGenTextures (1, &i_texture);
glEnable (GL_TEXTURE_RECTANGLE_EXT);
glEnable (GL_UNPACK_CLIENT_STORAGE_APPLE);
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glPixelStorei (GL_UNPACK_ROW_LENGTH, video_width);
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, i_texture);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
/* Use VRAM texturing */
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_STORAGE_HINT_APPLE, GL_STORAGE_CACHED_APPLE);
/* Tell the driver not to make a copy of the texture but to use
our buffer */
glPixelStorei (GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
/* Linear interpolation */
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_MAG_FILTER, GL_LINEAR);
/* I have no idea what this exactly does, but it seems to be
necessary for scaling */
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_EXT,
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA,
video_width, video_height, 0,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE,
texture_buffer);
initDone = YES;
[mutex unlock];
}
- (void) reloadTexture {
if (!initDone) {
return;
}
[mutex lock];
[currentContext makeCurrentContext];
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, i_texture);
glPixelStorei (GL_UNPACK_ROW_LENGTH, video_width);
/* glTexSubImage2D is faster than glTexImage2D
* http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/TextureRange/MainOpenGLView.m.htm
*/
glTexSubImage2D (GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0,
video_width, video_height,
GL_YCBCR_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE,
texture_buffer);
[mutex unlock];
}
- (void) calcFullScreenAspect {
int fs_width, fs_height, x = 0, y = 0, w = 0, h = 0;
fs_width = CGDisplayPixelsWide (kCGDirectMainDisplay);
fs_height = CGDisplayPixelsHigh (kCGDirectMainDisplay);
switch (fullscreen_mode) {
case XINE_FULLSCREEN_OVERSCAN:
if (((float) fs_width / (float) fs_height) > ((float) video_width / (float) video_height)) {
w = (float) video_width * ((float) fs_height / (float) video_height);
h = fs_height;
x = (fs_width - w) / 2;
y = 0;
} else {
w = fs_width;
h = (float) video_height * ((float) fs_width / (float) video_width);
x = 0;
y = (fs_height - h) / 2;
}
break;
case XINE_FULLSCREEN_CROP:
if (((float) fs_width / (float) fs_height) > ((float) video_width / (float) video_height)) {
w = fs_width;
h = (float) video_height * ((float) fs_width / (float) video_width);
x = 0;
y = (fs_height - h) / 2;
} else {
w = (float) video_width * ((float) fs_height / (float) video_height);
h = fs_height;
x = (fs_width - w) / 2;
y = 0;
}
break;
}
printf ("MacOSX fullscreen mode: %dx%d => %dx%d @ %d,%d\n",
video_width, video_height, w, h, x, y);
[mutex lock];
glViewport (x, y, w, h);
[mutex unlock];
}
- (void) goFullScreen: (XineVideoWindowFullScreenMode) mode {
[mutex lock];
/* Create the new pixel format */
NSOpenGLPixelFormatAttribute attribs[] = {
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFAColorSize, 24,
NSOpenGLPFAAlphaSize, 8,
NSOpenGLPFADepthSize, 24,
NSOpenGLPFAFullScreen,
NSOpenGLPFAScreenMask,
CGDisplayIDToOpenGLDisplayMask (kCGDirectMainDisplay),
0
};
NSOpenGLPixelFormat * fmt = [[NSOpenGLPixelFormat alloc]
initWithAttributes: attribs];
if (!fmt) {
printf ("Cannot create NSOpenGLPixelFormat\n");
return;
}
/* Create the new OpenGL context */
fullScreenContext = [[NSOpenGLContext alloc]
initWithFormat: fmt shareContext: nil];
if (!fullScreenContext) {
printf ("Failed to create new NSOpenGLContext\n");
return;
}
currentContext = fullScreenContext;
/* Capture display, switch to fullscreen */
if (CGCaptureAllDisplays() != CGDisplayNoErr) {
printf ("CGCaptureAllDisplays() failed\n");
return;
}
[fullScreenContext setFullScreen];
[fullScreenContext makeCurrentContext];
[mutex unlock];
fullscreen_mode = mode;
[self initTextures];
[self calcFullScreenAspect];
/* Redraw the last picture */
[self setNeedsDisplay: YES];
isFullScreen = YES;
}
- (void) exitFullScreen {
initDone = NO;
currentContext = [self openGLContext];
/* Free current OpenGL context */
[NSOpenGLContext clearCurrentContext];
[mutex lock];
[fullScreenContext clearDrawable];
[mutex unlock];
[fullScreenContext release];
fullScreenContext = nil;
CGReleaseAllDisplays();
[self reshape];
[self initTextures];
/* Redraw the last picture */
[self setNeedsDisplay: YES];
isFullScreen = NO;
initDone = YES;
}
- (void) drawQuad {
float f_x = 1.0, f_y = 1.0;
glBegin (GL_QUADS);
/* Top left */
glTexCoord2f (0.0, 0.0);
glVertex2f (-f_x, f_y);
/* Bottom left */
glTexCoord2f (0.0, (float) video_height);
glVertex2f (-f_x, -f_y);
/* Bottom right */
glTexCoord2f ((float) video_width, (float) video_height);
glVertex2f (f_x, -f_y);
/* Top right */
glTexCoord2f ((float) video_width, 0.0);
glVertex2f (f_x, f_y);
glEnd();
}
- (void) drawRect: (NSRect) rect {
[currentContext makeCurrentContext];
if (!initDone) {
return;
}
[mutex lock];
/* Swap buffers only during the vertical retrace of the monitor.
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL/chap5/chapter_5_section_44.html */
long params[] = { 1 };
CGLSetParameter (CGLGetCurrentContext(), kCGLCPSwapInterval, params);
/* Black background */
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* Draw */
glBindTexture (GL_TEXTURE_RECTANGLE_EXT, i_texture);
[self drawQuad];
/* Wait for the job to be done */
[currentContext flushBuffer];
[mutex unlock];
}
- (char *) getTextureBuffer {
return texture_buffer;
}
- (void) setVideoSize:(NSSize)size
{
video_width = size.width;
video_height = size.height;
if (resizeViewOnVideoSizeChange)
[self setViewSizeInMainThread:size];
[self initTextures];
}
- (void) setViewSizeInMainThread:(NSSize)size
{
/* create an autorelease pool, since we're running in a xine thread that
* may not have a pool of its own */
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSValue *sizeWrapper = [NSValue valueWithBytes:&size
objCType:@encode(NSSize)];
[self performSelectorOnMainThread:@selector(setViewSize:)
withObject:sizeWrapper
waitUntilDone:NO];
[pool release];
}
- (void) setViewSize:(NSValue *)sizeWrapper
{
NSSize proposedSize, newSize, currentSize;
[sizeWrapper getValue:&proposedSize];
newSize = proposedSize;
currentSize = [self frame].size;
if (proposedSize.width == currentSize.width &&
proposedSize.height == currentSize.height) {
return;
}
/* If our delegate handles xineViewWillResize:toSize:, send the
* message to him; otherwise, just resize ourselves */
if ([delegate respondsToSelector:@selector(xineViewWillResize:toSize:)]) {
NSSize oldSize = [self frame].size;
newSize = [delegate xineViewWillResize:oldSize toSize:proposedSize];
}
[self setFrameSize:newSize];
[self setBoundsSize:newSize];
/* Post a notification that we resized and also notify our delegate */
NSNotification *note =
[NSNotification notificationWithName:XineViewDidResizeNotification
object:self];
[[NSNotificationCenter defaultCenter] postNotification:note];
if ([delegate respondsToSelector:@selector(xineViewDidResize:)]) {
[delegate xineViewDidResize:note];
}
if (isFullScreen)
[self calcFullScreenAspect];
[self initTextures];
}
- (BOOL) isFullScreen {
return isFullScreen;
}
- (id) delegate {
return delegate;
}
- (void) setDelegate:(id)aDelegate {
delegate = aDelegate;
}
@end /* XineOpenGLView */
@implementation NSWindow (AspectRatioAdditions)
- (void) setKeepsAspectRatio: (BOOL) flag {
if (flag) {
NSSize size = [self frame].size;
[self setAspectRatio:size];
}
else {
[self setResizeIncrements:NSMakeSize(1.0, 1.0)];
}
}
/* XXX: This is 100% untested ... */
- (BOOL) keepsAspectRatio {
NSSize size = [self aspectRatio];
if (size.width == 0 && size.height == 0)
return false;
else
return true;
}
@end /* NSWindow (AspectRatioAdditions) */
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