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/***************************************************************************
* stillimage-player.h
* (C) Copyright 2004 Andreas Brachold <vdr04-at-deltab.de>
* Created: Thu Aug 5 2004
*
****************************************************************************/
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef STILLIMAGEPLAYER_H
#define STILLIMAGEPLAYER_H
#include <vdr/thread.h>
#include <vdr/player.h>
#include "stillimage.h"
class cStillImagePlayer
: public cPlayer {
friend class cStillImage;
bool m_bActive;
protected:
cStillImage m_StillImage;
public:
cStillImagePlayer(ePlayMode PlayMode);
virtual ~cStillImagePlayer();
inline unsigned int UseWidth() const
{ return m_StillImage.GetWidth() - (m_StillImage.GetBorderWidth()*2); }
inline unsigned int UseHeight() const
{ return m_StillImage.GetHeight() - (m_StillImage.GetBorderHeight()*2); }
protected:
virtual void Activate(bool On);
void Play(const uchar *Data, int Length);
bool Wait();
virtual bool Worker(bool bDoIt) = 0;
};
#endif
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