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/*
* Sudoku: A plug-in for the Video Disk Recorder
*
* Copyright (C) 2005-2007, Thomas Günther <tom@toms-cafe.de>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "backtrack.h"
using namespace BackTrack;
//--- class BackTrack::Algorithm -----------------------------------------------
/** Constructor
*
* Constructs an backtracking algorithm to solve a problem. The problem is
* implemented in 'solution' which represents a path through the decision
* tree from the root to one leaf.
*/
Algorithm::Algorithm (Solution& solution, unsigned int max_iter) :
solution(solution), max_iter(max_iter)
{
first = true;
valid = false;
level = -1;
iter = 0;
}
/** Find the next valid solution to the problem.
*
* Repeated calls will find all solutions to a problem if multiple solutions
* exist.
*/
void Algorithm::find_next_solution()
{
valid = find_solution();
}
/** Is the current solution a valid solution? */
bool Algorithm::solution_is_valid()
{
return valid;
}
/** Reset the decision tree, i.e. the next call to 'find_solution' finds
* the first valid solution.
*/
void Algorithm::reset()
{
while (level >= 0)
{
solution.reset_at(level);
--level;
}
first = true;
}
/** Create the next leaf on the end of the solution. */
void Algorithm::create_left_leaf()
{
++level;
solution.set_first_at(level);
}
/** Backtrack through the decision tree until a node was found that hasn't
* been visited, return true if an unvisited node was found.
*/
bool Algorithm::visit_new_node()
{
// If the current node is the rightmost child we must backtrack
// one level because there are no more children at this level.
// So we back up until we find a non-rightmost child, then
// generate the child to the right. If we back up to the top
// without finding an unvisted child, then all nodes have been
// generated.
while (level >= 0 && solution.is_last_at(level))
{
solution.reset_at(level);
--level;
}
if (level < 0)
return false;
solution.set_next_at(level);
return true;
}
/** Find the next valid sibling of the last leaf, return true if a valid
* sibling was found.
*/
bool Algorithm::find_valid_sibling()
{
// If the current node is not valid pass through all siblings until either
// a valid sibling is found or the last sibling is reached.
for (;;)
{
++iter;
if (max_iter != 0 && iter > max_iter)
return false;
if (solution.is_valid_at(level))
return true;
if (solution.is_last_at(level))
return false;
solution.set_next_at(level);
}
}
/** Find the next valid solution to the problem, return true if a solution
* was found.
*/
bool Algorithm::find_solution()
{
// If first time, need to create a root.
if (first)
{
first = false;
level = -1;
if (solution.is_last_level(level))
return solution.is_valid_at(level);
create_left_leaf();
}
// Otherwise visit new node since solution contains the last solution.
else if (!visit_new_node())
return false;
for (;;)
{
if (find_valid_sibling())
{
if (solution.is_last_level(level))
return true;
create_left_leaf();
}
else if (max_iter != 0 && iter > max_iter)
return false;
else if (!visit_new_node())
return false; // The tree has been exhausted, so no solution exists.
}
}
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