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author | lordjaxom <lordjaxom> | 2004-05-31 19:56:56 +0000 |
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committer | lordjaxom <lordjaxom> | 2004-05-31 19:56:56 +0000 |
commit | b968a310699595ff139278440ae278aebf112c1f (patch) | |
tree | 1944e18832ee3f7420634db6a607aec6c35b76e8 /loader.h | |
parent | 377ef2b18a6499a1ef0e540a74c4e54317efee85 (diff) | |
download | vdr-plugin-text2skin-b968a310699595ff139278440ae278aebf112c1f.tar.gz vdr-plugin-text2skin-b968a310699595ff139278440ae278aebf112c1f.tar.bz2 |
- "Background" may be initialized with a color nowv0.0.1-rc1
- fixed channel name/number display
- added parameter type (to store logo's filetype)
- "Timebar", "Progressbar" and "Volumebar": Background is only drawn if bg is
specified
- fixed timebar (was running backwards)
- renamed "Progressbar" to "Replaybar" for more consistency
- renamed "Logo" to "ChannelLogo"
- introduced items "Language" (for audio language texts or symbols) and "Image"
(foreground images)
- adopted SKINS document (SKINS.de is not up-to-date yet)
- introduced item "MenuTitle"
- introduced items "MenuRed", "MenuGreen", "MenuYellow" and "MenuBlue"
- activated message items for display in menu
- introcuded parameter "arc" and item "Slope"
- fixed possible segfault in Item=Message
- implemented items "SymbolReplaying" and "SymbolRadio"
- added "text" parameter for all text like Items (explanation follows)
- added "SymbolPlay", "SymbolPause", "SymbolFastFwd", "SymbolFastRew",
"SymbolSlowFwd", "SymbolSlowRew" items.
Diffstat (limited to 'loader.h')
-rw-r--r-- | loader.h | 13 |
1 files changed, 9 insertions, 4 deletions
@@ -1,27 +1,32 @@ /* - * $Id: loader.h,v 1.1.1.1 2004/05/23 00:08:03 lordjaxom Exp $ + * $Id: loader.h,v 1.3 2004/05/31 19:54:12 lordjaxom Exp $ */ #ifndef VDR_TEXT2SKIN_LOADER_H #define VDR_TEXT2SKIN_LOADER_H +#define __STL_CONFIG_H #include <vdr/skins.h> +#undef __STL_CONFIG_H +#include <string> + +using std::string; class cText2SkinData; class cText2SkinLoader: public cSkin { private: cText2SkinData *mData; - const char *mDescription; + string mDescription; public: static void Start(void); static void Load(const char *Skin); - cText2SkinLoader(cText2SkinData *Data, const char *Skin, const char *Description); + cText2SkinLoader(cText2SkinData *Data, const string &Skin, const string &Description); ~cText2SkinLoader(); - virtual const char *Description(void) { return mDescription; }; + virtual const char *Description(void) { return mDescription.c_str(); } virtual cSkinDisplayChannel *DisplayChannel(bool WithInfo); virtual cSkinDisplayMenu *DisplayMenu(void); virtual cSkinDisplayReplay *DisplayReplay(bool ModeOnly); |